##GameProject##
##团队成员
- 老吴
- 小博
- 黄兄
- 我是坏人,啊哈哈~~//
##TO DO
- 分辨率适配
- 声音
- 交互设计
- 关卡难度降低
- 添加道具
- 某些界面
##关于工程构成
- cutegine 游戏切割引擎
- utils 游戏工具类
- elements 游戏元素
- scene 游戏场景
##关于关卡设计
写了个关卡的配置文件编写规则,使用文件来保存关卡数据,之后还有一些更新
示例如下
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>Level</key>
<array>
<dict>
<key>FileName</key><string>elements/wood120x30.png</string>
<key>Position</key><string>{275,710}</string>
<key>Rotation</key><integer>90</integer>
<key>Type</key><string>wood</string>
</dict>
<dict>
<key>FileName</key><string>elements/wood120x30.png</string>
<key>Position</key><string>{185,710}</string>
<key>Rotation</key><integer>90</integer>
<key>Type</key><string>wood</string>
</dict>
<dict>
<key>FileName</key><string>elements/wood120x30.png</string>
<key>Position</key><string>{230,785}</string>
<key>Rotation</key><integer>0</integer>
<key>Type</key><string>wood</string>
</dict>
<dict>
<key>FileName</key><string>elements/surface500x20.png</string>
<key>Position</key><string>{350,640}</string>
<key>Rotation</key><integer>0</integer>
<key>Type</key><string>surface</string>
</dict>
<dict>
<key>FileName</key><string>elements/hero60x60.png</string>
<key>Position</key><string>{230,835}</string>
<key>Rotation</key><integer>0</integer>
<key>Type</key><string>hero</string>
<key>Radius</key><integer>30</integer>
</dict>
<dict>
<key>FileName</key><string>elements/bomb60x60.png</string>
<key>Position</key><string>{500,680}</string>
<key>Rotation</key><integer>0</integer>
<key>Type</key><string>bomb</string>
<key>Radius</key><integer>30</integer>
</dict>
</dict>
<key>FileName</key><string>label/star.png</string>
<key>Position</key><string>{500,680}</string>
<key>Type</key><string>star</string>
</dict>
</array>
<key>Metadata</key>
<dict>
<key>BodyPlist</key><string>BodyPlist.plist</string>
</dict>
</dict>
</plist>
int main()
{
}