forked from kaitokidi/Gamemilans
/
main.cpp
executable file
·311 lines (278 loc) · 8.67 KB
/
main.cpp
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/**************MAIN.cpp****************/
#include "ia.h"
#include <string>
#include "board.h"
#include <sstream>
#include <cstdlib>
#include "logica.h"
#include <iostream>
#include "presentacio.h"
#include "SFML/Audio.hpp"
#include "SFML/Window.hpp"
#include "SFML/Network.hpp"
#include "SFML/Graphics.hpp"
#include <vector>
int main(int argc, char *argv[]){
srand(time(NULL));
int mouse_x, mouse_y;
sf::RenderWindow window_game (sf::VideoMode(900, 700), "Gamemilans!",
sf::Style::Resize|sf::Style::Close);
// sf::RenderWindow window_game (sf::VideoMode::getDesktopMode(), "Gamemilans!",
// sf::Style::Resize|sf::Style::Close);
sf::Music music;
if (!music.openFromFile("music/GameSong1.ogg")) std::cout << " no puc carregar la musica " << std::endl;
music.play();
music.setPitch(1);
music.setLoop(true);
sf::Clock clock;
window_game.setVerticalSyncEnabled(true);
window_game.display();
Presentacio p(window_game);
p.portada();
window_game.display();
p.portada();
window_game.display();
while (p.handler() != 0){
}
window_game.clear();
p.inst(1);
window_game.display();
while (p.handler() != 0){
}
window_game.clear();
p.inst(2);
window_game.display();
while (p.handler() != 0){
}
window_game.clear();
p.prepareText();
int n_murs = p.handler();
int oldmurs = n_murs;
p.murs();
window_game.display();
while (n_murs < 0){
n_murs = p.handler();
if(n_murs != oldmurs){
p.murs();
window_game.display();
oldmurs = n_murs;
}
}
window_game.clear();
Board taulell(window_game);
Logica logica(taulell);
Ia ia(0);
Ia ia2(1);
taulell.draw();
logica.print_me_the_players();
for(int i = 0; i < n_murs; ++i)
logica.print_me_random_wall();
bool is_server = false;
bool online = false;
bool ia_playing = false;
int port;
if(argc >= 2){
int n;
if(argc >= 3) {
if((*(argv[2])) == 'S') is_server = true;
if((*(argv[2])) == 'I') ia_playing = true;
if((*(argv[2])) != 'I') online = true;
}
if((*(argv[1]))-'0' >= 0) n = atoi((argv[1]));
else n = 2; /*(?) think it have no sense*/
for(int i = 0; i < n; ++i) logica.print_me_random_wall();
}
taulell.draw();
window_game.display();
sf::TcpSocket socket;
sf::TcpSocket client;
sf::TcpListener listener;
if( (argc >= 3) and online) { //Is online so you have to connect the socket
port = 53000;
if(not is_server){
//Connect the socket
sf::Socket::Status status = socket.connect("127.0.0.1", port);
if (status != sf::Socket::Done) {
std::cout << "Not conected the socket okly" << std::endl;
}
else std::cout << "I'm Conected to the port " << port << std::endl;
} else /*if (is_server)*/ {
//Bind the listener to a port
if (listener.listen(port) != sf::Socket::Done) {
std::cout << "Not listened okly" << std::endl;
}
else std::cout << "Im Listening at the port " << port << std::endl;
// Accept the connection
if (listener.accept(client) != sf::Socket::Done) {
std::cout << "Not accepted the client okly" << std::endl;
}
else std::cout << "Conection Accepted" << std::endl;
}
}
// std::cout << "-----------------The gaem is starting here biach ---------------------" << std::endl;
bool serverTurn = true;
clock.restart();
int asong = 0;
int msong = 6;
// Mentre estigui oberta
while(window_game.isOpen()){
if(asong == 0 or clock.getElapsedTime().asSeconds() >= 54){
if(asong == 0) asong = 2;
std::stringstream s;
s << "music/GameSong" << asong+1 << ".ogg";
if (!music.openFromFile(s.str())) std::cout << " no puc carregar la song " << asong+1 << std::endl;
music.play();
++asong;
if(asong > msong) asong = 3;
clock.restart();
}
sf::Event event;
// If you are playing online and it is not your turn
while(online and ((not is_server and serverTurn) or (is_server and not serverTurn))){
float data[2];
std::size_t received;
// std::cout << " I'm gonna wait for data... " << std::endl;
if(not is_server){
if (socket.receive(&data, sizeof(float)*2, received) != sf::Socket::Done) {
// std::cout << "Not recived okly" << std::endl;
}
else {
logica.click(taulell.fixed(data[0], true), taulell.fixed(data[1], true));
serverTurn = false;
// std::cout << "Rebut" << std::endl;
}
}
else if(is_server){
if (client.receive(&data, sizeof(float)*2, received) != sf::Socket::Done) {
// std::cout << "Not recived okly" << std::endl;
}
else {
logica.click(taulell.fixed(data[0], true), taulell.fixed(data[1], true));
serverTurn = true;
// std::cout << "rebut" << std::endl;
}
}
//Empty the pollEvent
while(window_game.pollEvent(event)){
switch (event.type) {
// window closed
case sf::Event::Closed:
window_game.close();
break;
default:
break;
}
}
window_game.display();
}
bool acted = false;
while(window_game.pollEvent(event)){
// mira els events
switch (event.type) {
// window closed
case sf::Event::Closed:
window_game.close();
break;
// mouse pressed
case sf::Event::MouseButtonPressed:
// std::cout << " clicked " << std::endl;
if (event.mouseButton.button == sf::Mouse::Left) {
mouse_x = event.mouseButton.x;
mouse_y = event.mouseButton.y;
}
if(not acted and (online and ((is_server and serverTurn) or (not is_server and not serverTurn))) ){
if(online) {
float data[2];
data[0] = mouse_x;
data[1] = mouse_y;
// TCP socket:
if(is_server and logica.click(taulell.fixed(data[0], true), taulell.fixed(data[1], true))){
// std::cout << " I'm the server who will send u data biach! " << std::endl;
if (client.send(&data, sizeof(float)*2) != sf::Socket::Done) {
// std::cout << "not sent okly server->client" << std::endl;
}
else {
serverTurn = false;
// std::cout << "sent okly S->C!!!" << std::endl;
}
}
else if(not is_server and logica.click(taulell.fixed(data[0], true), taulell.fixed(data[1], true))){
// std::cout << " This client want's to send u shiet... " << std::endl;
if (socket.send(&data, sizeof(float)*2) != sf::Socket::Done) {
// std::cout << "not sent okly client->server" << std::endl;
}
else {
serverTurn = true;
// std::cout << "sent okly S->C!!!" << std::endl;
}
}
}
acted = true;
}
else {
if(ia_playing and serverTurn) {
int movement, deep, i, j;
double bestvalue;
movement = -1;
deep = 2;
std::cout << "Calculant..." << std::endl;
if(serverTurn) bestvalue = ia.minMax(logica, deep, false, movement);
else bestvalue = ia2.minMax(logica, deep, true, movement);
std::cout << "bestval: " << bestvalue << " movement: "<< movement<< std::endl;
if(movement < 4){
if(serverTurn){
i = logica.get_player_position_x(ia.getPlayer())+movx[movement];
j = logica.get_player_position_y(ia.getPlayer())+movy[movement];
}
else{
i = logica.get_player_position_x(ia2.getPlayer())+movx[movement];
j = logica.get_player_position_y(ia2.getPlayer())+movy[movement];
}
}
else{
movement -= 4;
i = (movement*2+1)%17;
j = (movement*2+1)/17;
}
std::cout << "initial pos " << logica.get_player_position_x(logica.getActualPlayer()) << " , " << logica.get_player_position_y(logica.getActualPlayer()) << " delay: " << movx[movement] << " , " << movy[movement] << std::endl;
std::cout << "ia "<< logica.getActualPlayer() << " clicked on " << i << " " << j << std::endl;
if(logica.click(i, j)) {
if(serverTurn)serverTurn = false;
else serverTurn = true;
std::cout << "Torn acabat " << std::endl;
}
}
else {
int mx, my;
mx = taulell.fixed(mouse_x, true);
my = taulell.fixed(mouse_y, true);
if(logica.click(mx, my)){
if(serverTurn)serverTurn = false;
else serverTurn = true;
}
}
}
break;
case sf::Event::KeyPressed: /* These is not working online :$ */
if (online and is_server and event.key.code == sf::Keyboard::R or (not online and event.key.code == sf::Keyboard::R)) {
taulell.restart();
logica.restart();
taulell.draw();
logica.print_me_the_players();
if(argc >= 2) {
int n;
if((*(argv[1]))-'0' >= 0 or true) n = atoi((argv[1]))/* - '0'*/;
else n = 2;
for(int i = 0; i < n; ++i) logica.print_me_random_wall();
}
}
break;
// we don't process other types of events
default:
break;
}
}
window_game.display();
}
return 0;
}