forked from matus-chochlik/oglplus
/
program.hpp
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/
program.hpp
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/**
* @file oglplus/program.hpp
* @brief Program wrappers
*
* @author Matus Chochlik
*
* Copyright 2010-2013 Matus Chochlik. Distributed under the Boost
* Software License, Version 1.0. (See accompanying file
* LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
*/
#pragma once
#ifndef OGLPLUS_PROGRAM_1107121519_HPP
#define OGLPLUS_PROGRAM_1107121519_HPP
#include <oglplus/config.hpp>
#include <oglplus/error.hpp>
#include <oglplus/data_type.hpp>
#include <oglplus/object.hpp>
#include <oglplus/shader.hpp>
#include <oglplus/transform_feedback.hpp>
#include <oglplus/friend_of.hpp>
#include <oglplus/link_error.hpp>
#include <oglplus/program_interface.hpp>
#include <oglplus/auxiliary/program.hpp>
#include <oglplus/auxiliary/info_log.hpp>
#include <oglplus/auxiliary/base_range.hpp>
#include <oglplus/primitive_type.hpp>
#include <oglplus/face_mode.hpp>
#include <oglplus/string.hpp>
#include <vector>
#include <cassert>
#include <tuple>
namespace oglplus {
class VertexAttribOps;
#if OGLPLUS_DOCUMENTATION_ONLY || GL_VERSION_4_3
/// Information about a single active program resource
/**
* @see Program
* @see Program::ActiveResources()
* @see ProgramInterface
*
* @code
* Program prog;
* ...
* ProgramInterface intf = ProgramInterface::ProgramInput;
* for(auto range=prog.ActiveResources(intf); !range.Empty(); range.Next())
* {
* auto res = range.Front();
* std::cout << res.Name() << std::endl;
* std::cout << EnumValueName(res.Type()) << std::endl;
* if(res.IsPerPatch())
* std::cout << "Per-patch" << std::endl;
* else std::cout << "Not per-patch << std::endl;
* }
* @endcode
*/
class ProgramResource
{
private:
GLint _program;
GLenum _interface;
GLuint _index;
String _name;
void QueryParams(
GLenum property,
GLsizei bufsize,
GLsizei* written,
GLint* params
) const
{
OGLPLUS_GLFUNC(GetProgramResourceiv)(
_program,
_interface,
_index,
1, &property,
bufsize,
written,
params
);
}
GLint GetParam(GLenum property) const
{
GLint res;
QueryParams(property, 1, nullptr, &res);
OGLPLUS_CHECK(OGLPLUS_ERROR_INFO(GetProgramResourceiv));
return res;
}
bool HasParam(GLenum property) const
{
GLint res;
QueryParams(property, 1, nullptr, &res);
return OGLPLUS_GLFUNC(GetError)() == GL_NO_ERROR;
}
public:
ProgramResource(
aux::ProgramInterfaceContext& context,
GLuint index
): _program(context.Program())
, _interface(context.Interface())
, _index(index)
{
GLsizei bufsize = context.Buffer().size();
if(bufsize != 0)
{
GLsizei length = 0;
OGLPLUS_GLFUNC(GetProgramResourceName)(
_program,
_interface,
_index,
bufsize,
&length,
context.Buffer().data()
);
OGLPLUS_CHECK(OGLPLUS_ERROR_INFO(GetProgramResourceName));
_name.assign(context.Buffer().data(), length);
}
}
/// Returns the interface of the resource
ProgramInterface Interface(void) const
{
return ProgramInterface(_interface);
}
/// Returns the name of the resource
const String& Name(void) const
{
return _name;
}
/// Returns the index of the resource
GLuint Index(void) const
{
return _index;
}
/// Returns true if the resource has a type
bool HasType(void) const
{
return HasParam(GL_TYPE);
}
/// Returns the data type of the resource (if applicable)
SLDataType Type(void) const
{
return SLDataType(GetParam(GL_TYPE));
}
/// Returns the array size of the resource (if applicable)
GLint ArraySize(void) const
{
return GetParam(GL_ARRAY_SIZE);
}
/// Returns true if the resource is per-patch (if applicable)
bool IsPerPatch(void) const
{
return GetParam(GL_IS_PER_PATCH) != 0;
}
// TODO: finish this
};
#endif
/// Program operations wrapper helper class
/** This class implements OpenGL shading language program operations.
* @note Do not use this class directly, use @c Program instead.
*
* @see Program
*
* @glsymbols
* @glfunref{CreateProgram}
* @glfunref{DeleteProgram}
* @glfunref{IsProgram}
*/
class ProgramOps
: public Named
, public BaseObject<false>
, public FriendOf<ShaderOps>
, public FriendOf<VertexAttribOps>
{
protected:
static void _init(GLsizei _count, GLuint* _name)
{
OGLPLUS_FAKE_USE(_count);
assert(_count == 1);
assert(_name != nullptr);
*_name = OGLPLUS_GLFUNC(CreateProgram)();
OGLPLUS_CHECK(OGLPLUS_ERROR_INFO(CreateProgram));
}
static void _cleanup(GLsizei _count, GLuint* _name)
OGLPLUS_NOEXCEPT(true)
{
OGLPLUS_FAKE_USE(_count);
assert(_count == 1);
assert(_name != nullptr);
assert(*_name != 0);
try{OGLPLUS_GLFUNC(DeleteProgram)(*_name);}
catch(...){ }
}
static GLboolean _is_x(GLuint _name)
OGLPLUS_NOEXCEPT(true)
{
assert(_name != 0);
try{return OGLPLUS_GLFUNC(IsProgram)(_name);}
catch(...){ }
return GL_FALSE;
}
#ifdef GL_PROGRAM
static ObjectType _object_type(void)
OGLPLUS_NOEXCEPT(true)
{
return ObjectType::Program;
}
#endif
friend class FriendOf<ProgramOps>;
GLint GetIntParam(GLenum query) const
{
GLint result;
OGLPLUS_GLFUNC(GetProgramiv)(_name, query, &result);
OGLPLUS_VERIFY(OGLPLUS_OBJECT_ERROR_INFO(
GetProgramiv,
Program,
nullptr,
_name
));
return result;
}
#if GL_VERSION_4_0 || GL_ARB_shader_subroutine
GLint GetStageIntParam(GLenum stage, GLenum query) const
{
GLint result;
OGLPLUS_GLFUNC(GetProgramStageiv)(_name, stage, query, &result);
OGLPLUS_VERIFY(OGLPLUS_OBJECT_ERROR_INFO(
GetProgramStageiv,
Program,
nullptr,
_name
));
return result;
}
#endif
public:
/// Attaches the shader to this program
/**
* @glsymbols
* @glfunref{AttachShader}
*/
const ProgramOps& AttachShader(const ShaderOps& shader) const
{
assert(_name != 0);
OGLPLUS_GLFUNC(AttachShader)(
_name,
FriendOf<ShaderOps>::GetName(shader)
);
OGLPLUS_CHECK(OGLPLUS_OBJECT_ERROR_INFO(
AttachShader,
Program,
nullptr,
_name
));
return *this;
}
/// Detaches the shader to this program
/**
* @glsymbols
* @glfunref{DetachShader}
*/
const ProgramOps& DetachShader(const ShaderOps& shader) const
{
assert(_name != 0);
OGLPLUS_GLFUNC(DetachShader)(
_name,
FriendOf<ShaderOps>::GetName(shader)
);
OGLPLUS_CHECK(OGLPLUS_OBJECT_ERROR_INFO(
DetachShader,
Program,
nullptr,
_name
));
return *this;
}
/// Returns true if the program is already linked, false otherwise
/**
* @see Link
* @see Validate
*
* @glsymbols
* @glfunref{GetProgram}
* @gldefref{LINK_STATUS}
*/
bool IsLinked(void) const
{
return GetIntParam(GL_LINK_STATUS) == GL_TRUE;
}
/// Returns the linker output if the program is linked
/**
* @see IsLinked
* @see Link
*
* @glsymbols
* @glfunref{GetProgram}
* @glfunref{GetProgramInfoLog}
*/
String GetInfoLog(void) const
{
assert(_name != 0);
return aux::GetInfoLog(
_name, OGLPLUS_GLFUNC(GetProgramiv),
OGLPLUS_GLFUNC(GetProgramInfoLog),
"GetProgramiv",
"GetProgramInfoLog"
);
}
/// Links this shading language program
/**
* @post IsLinked()
* @throws Error LinkError
* @see IsLinked
*
* @glsymbols
* @glfunref{LinkProgram}
* @glfunref{GetProgram}
* @glfunref{GetProgramInfoLog}
*/
const ProgramOps& Link(void) const
{
assert(_name != 0);
OGLPLUS_GLFUNC(LinkProgram)(_name);
OGLPLUS_CHECK(OGLPLUS_OBJECT_ERROR_INFO(
LinkProgram,
Program,
nullptr,
_name
));
if(OGLPLUS_IS_ERROR(!IsLinked()))
{
HandleBuildError<LinkError>(
GetInfoLog(),
OGLPLUS_OBJECT_ERROR_INFO(
LinkProgram,
Program,
nullptr,
_name
)
);
}
return *this;
}
/// Returns true if the program is validated, false otherwise
/**
* @see Validate
*
* @glsymbols
* @glfunref{GetProgram}
* @gldefref{VALIDATE_STATUS}
*/
bool IsValid(void) const
{
return GetIntParam(GL_VALIDATE_STATUS) == GL_TRUE;
}
/// Validates this shading language program
/**
* @post IsValid()
* @throws Error ValidationError
* @see Link
*
* @glsymbols
* @glfunref{ValidateProgram}
* @glfunref{GetProgram}
* @glfunref{GetProgramInfoLog}
*/
const ProgramOps& Validate(void) const
{
assert(_name != 0);
OGLPLUS_GLFUNC(ValidateProgram)(_name);
OGLPLUS_VERIFY(OGLPLUS_OBJECT_ERROR_INFO(
ValidateProgram,
Program,
nullptr,
_name
));
if(OGLPLUS_IS_ERROR(!IsValid()))
{
HandleBuildError<ValidationError>(
GetInfoLog(),
OGLPLUS_OBJECT_ERROR_INFO(
ValidateProgram,
Program,
nullptr,
_name
)
);
}
return *this;
}
/// Uses this shading language program
/**
* @note The program must be linked before it is used.
* @pre IsLinked()
* @pre IsValid()
*
* @see IsLinked
* @see Link
*
* @glsymbols
* @glfunref{UseProgram}
*/
const ProgramOps& Use(void) const
{
assert(_name != 0);
assert(IsLinked());
OGLPLUS_GLFUNC(UseProgram)(_name);
OGLPLUS_VERIFY(OGLPLUS_OBJECT_ERROR_INFO(
UseProgram,
Program,
nullptr,
_name
));
return *this;
}
/// Deactivates the currently active/used program (if any)
/**
* @glsymbols
* @glfunref{UseProgram}
*/
static void UseNone(void)
{
OGLPLUS_GLFUNC(UseProgram)(0);
OGLPLUS_VERIFY(OGLPLUS_ERROR_INFO(UseProgram));
}
#if OGLPLUS_DOCUMENTATION_ONLY
/// Information about a single active vertex attribute or uniform
/** Note that the Program's functions documented as returning instances
* of ActiveVariableInfo actually return types convertible to
* ActiveVariableInfo.
*/
class ActiveVariableInfo
{
public:
/// Returns the index of the attribute or uniform
GLuint Index(void) const;
/// Returns the name (identifier) of the attribute or uniform
const String& Name(void) const;
/// Returns the size in units of Type
const GLint Size(void) const;
/// Returns the data type of the variable
const SLDataType Type(void) const;
};
/// Helper class for efficient iteration of Program interface items
/** Instances of this class are created by a program for its specific
* interfaces (uniform, vertex attributes, subroutines, etc.) or
* stages (vertex, geometry, fragment, etc.). Instances of an interface
* context can be used (mostly internally) for efficient iteration
* of individual items of a particular interface (uniforms, subroutines,
* etc.). Contexts for various programs and various interfaces are not
* interchangeable.
* The InterfaceContext type should be treated as opaque and only used
* with appropriate functions.
*/
typedef Unspecified InterfaceContext;
/// The type of the range for traversing program resource information
typedef Range<ProgramResource> ActiveResourceRange;
/// The type of the range for traversing active vertex attributes
typedef Range<ActiveVariableInfo> ActiveAttribRange;
/// The type of the range for traversing active uniforms
typedef Range<ActiveVariableInfo> ActiveUniformRange;
/// The type of the range for traversing active subroutine uniforms
typedef Range<ActiveVariableInfo> ActiveSubroutineUniformRange;
/// The type of the range for traversing transform feedback varyings
typedef Range<ActiveVariableInfo> TransformFeedbackVaryingRange;
/// The type of the range for traversing program's shaders
typedef Range<Managed<Shader> > ShaderRange;
#else
typedef aux::ActiveVariableInfo ActiveVariableInfo;
typedef aux::ProgramInterfaceContext InterfaceContext;
#if GL_VERSION_4_3
typedef aux::ContextElementRange<
aux::ProgramInterfaceContext,
ProgramResource
> ActiveResourceRange;
#endif
typedef aux::ContextElementRange<
aux::ProgramInterfaceContext,
aux::ActiveAttribInfo
> ActiveAttribRange;
typedef aux::ContextElementRange<
aux::ProgramInterfaceContext,
aux::ActiveUniformInfo
> ActiveUniformRange;
#if GL_VERSION_4_0 || GL_ARB_shader_subroutine
typedef aux::ContextElementRange<
aux::ProgramInterfaceContext,
aux::ActiveSubroutineInfo
> ActiveSubroutineRange;
typedef aux::ContextElementRange<
aux::ProgramInterfaceContext,
aux::ActiveSubroutineUniformInfo
> ActiveSubroutineUniformRange;
#endif
typedef aux::ContextElementRange<
aux::ProgramInterfaceContext,
aux::TransformFeedbackVaryingInfo
> TransformFeedbackVaryingRange;
struct ShaderIterationContext
{
std::vector<GLuint> _shader_names;
ShaderIterationContext(GLuint name, GLuint count)
: _shader_names(count)
{
OGLPLUS_GLFUNC(GetAttachedShaders)(
name,
_shader_names.size(),
nullptr,
_shader_names.data()
);
OGLPLUS_CHECK(OGLPLUS_OBJECT_ERROR_INFO(
GetAttachedShaders,
Program,
nullptr,
name
));
};
ShaderIterationContext(ShaderIterationContext&& temp)
: _shader_names(std::move(temp._shader_names))
{ }
};
struct ManagedShader : Managed<ShaderOps>
{
typedef ShaderOps BaseOps;
ManagedShader(
const ShaderIterationContext& context,
GLuint index
): Managed<ShaderOps>(context._shader_names[index])
{ }
};
typedef aux::ContextElementRange<
ShaderIterationContext,
ManagedShader
> ShaderRange;
#endif // !OGLPLUS_DOCUMENTATION_ONLY
#if OGLPLUS_DOCUMENTATION_ONLY || GL_VERSION_4_3
/// Returns the context for traversal of Program's active resources
/**
* @see ActiveResources
*/
InterfaceContext ActiveResourceContext(ProgramInterface intf) const
{
// get the maximum string length of the longest identifier
GLint length = 0;
OGLPLUS_GLFUNC(GetProgramInterfaceiv)(
_name,
GLenum(intf),
GL_MAX_NAME_LENGTH,
&length
);
// for some interfaces the call above is not applicable
// so GetError may return INVALID_OPERATION and we
// silently ignore it here
OGLPLUS_GLFUNC(GetError)();
return InterfaceContext(_name, length, GLenum(intf));
}
/// Returns a range allowing to do the traversal of interface's resources
/** This instance of Program must be kept alive during the whole
* lifetime of the returned range, i.e. the returned range must not
* be used after the Program goes out of scope and is destroyed.
*
* @see ProgramInterface
* @see ProgramResource
*
* @throws Error
*/
ActiveResourceRange ActiveResources(ProgramInterface intf) const
{
// get the count of active attributes
GLint count = 0;
OGLPLUS_GLFUNC(GetProgramInterfaceiv)(
_name,
GLenum(intf),
GL_ACTIVE_RESOURCES,
&count
);
OGLPLUS_VERIFY(OGLPLUS_ERROR_INFO(GetProgramInterfaceiv));
return ActiveResourceRange(ActiveResourceContext(intf), count);
}
#endif
/// Returns the context for traversal of Program's active vertex attributes
/**
* @see ActiveAttribs
*/
InterfaceContext ActiveAttribContext(void) const
{
return InterfaceContext(
_name,
GetIntParam(GL_ACTIVE_ATTRIBUTE_MAX_LENGTH)
);
}
/// Returns a range allowing to do the traversal of active attributes
/** This instance of Program must be kept alive during the whole
* lifetime of the returned range, i.e. the returned range must not
* be used after the Program goes out of scope and is destroyed.
*
* @throws Error
*/
ActiveAttribRange ActiveAttribs(void) const
{
return ActiveAttribRange(
ActiveAttribContext(),
GetIntParam(GL_ACTIVE_ATTRIBUTES)
);
}
/// Returns the context for traversal of Program's active uniforms
/**
* @see ActiveUniforms
*/
InterfaceContext ActiveUniformContext(void) const
{
return InterfaceContext(
_name,
GetIntParam(GL_ACTIVE_UNIFORM_MAX_LENGTH)
);
}
/// Returns a range allowing to do the traversal of active uniforms
/** This instance of Program must be kept alive during the whole
* lifetime of the returned range, i.e. the returned range must not
* be used after the Program goes out of scope and is destroyed.
*
* @throws Error
*/
ActiveUniformRange ActiveUniforms(void) const
{
return ActiveUniformRange(
ActiveUniformContext(),
GetIntParam(GL_ACTIVE_UNIFORMS)
);
}
#if OGLPLUS_DOCUMENTATION_ONLY || GL_VERSION_4_0 || GL_ARB_shader_subroutine
/// Returns the context for traversal of Program's active subroutines
/**
* @see ActiveSubroutines
*/
InterfaceContext ActiveSubroutineContext(ShaderType stage) const
{
return InterfaceContext(
_name,
GetStageIntParam(
GLenum(stage),
GL_ACTIVE_SUBROUTINE_MAX_LENGTH
),
GLenum(stage)
);
}
/// Returns a range allowing to do the traversal of subroutines
/** This instance of Program must be kept alive during the whole
* lifetime of the returned range, i.e. the returned range must not
* be used after the Program goes out of scope and is destroyed.
*
* @throws Error
*
* @glvoereq{4,0,ARB,shader_subroutine}
*/
ActiveSubroutineRange ActiveSubroutines(ShaderType stage) const
{
return ActiveSubroutineRange(
ActiveSubroutineContext(stage),
GetStageIntParam(
GLenum(stage),
GL_ACTIVE_SUBROUTINES
)
);
}
/// Returns the context for traversal of Program's active subr. uniforms
/**
* @see ActiveSubroutineUniforms
*/
InterfaceContext ActiveSubroutineUniformContext(ShaderType stage) const
{
return InterfaceContext(
_name,
GetStageIntParam(
GLenum(stage),
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
),
GLenum(stage)
);
}
/// Returns a range allowing to do the traversal of subroutine uniforms
/** This instance of Program must be kept alive during the whole
* lifetime of the returned range, i.e. the returned range must not
* be used after the Program goes out of scope and is destroyed.
*
* @throws Error
*
* @glvoereq{4,0,ARB,shader_subroutine}
*/
ActiveSubroutineUniformRange ActiveSubroutineUniforms(ShaderType stage) const
{
return ActiveSubroutineUniformRange(
ActiveSubroutineUniformContext(stage),
GetStageIntParam(
GLenum(stage),
GL_ACTIVE_SUBROUTINE_UNIFORMS
)
);
}
#endif
/// Returns the context for traversal of Program's active TFB varyings
/**
* @see TransformFeedbackVaryings
*/
InterfaceContext TransformFeedbackVaryingContext(void) const
{
return InterfaceContext(
_name,
GetIntParam(GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH)
);
}
/// Returns a range allowing to do the traversal of feedback varyings
/** This instance of Program must be kept alive during the whole
* lifetime of the returned range, i.e. the returned range must not
* be used after the Program goes out of scope and is destroyed.
*
* @throws Error
*/
TransformFeedbackVaryingRange TransformFeedbackVaryings(void) const
{
return TransformFeedbackVaryingRange(
TransformFeedbackVaryingContext(),
GetIntParam(GL_TRANSFORM_FEEDBACK_VARYINGS)
);
}
/// Returns a range allowing to traverse shaders attached to this program
ShaderRange AttachedShaders(void) const
{
GLint count = GetIntParam(GL_ATTACHED_SHADERS);
return ShaderRange(
ShaderIterationContext(_name, count),
0, count
);
}
/// Sets the variables that will be captured during transform feedback
/**
* @throws Error
*
* @glsymbols
* @glfunref{TransformFeedbackVaryings}
*/
void TransformFeedbackVaryings(
GLsizei count,
const GLchar** varyings,
TransformFeedbackMode mode
) const
{
OGLPLUS_GLFUNC(TransformFeedbackVaryings)(
_name,
count,
varyings,
GLenum(mode)
);
OGLPLUS_CHECK(OGLPLUS_OBJECT_ERROR_INFO(
TransformFeedbackVaryings,
Program,
nullptr,
_name
));
}
template <typename std::size_t N>
void TransformFeedbackVaryings(
const GLchar* (&varyings)[N],
TransformFeedbackMode mode
) const
{
TransformFeedbackVaryings(N, varyings, mode);
}
/// Sets the variables that will be captured during transform feedback
/**
* @throws Error
*
* @glsymbols
* @glfunref{TransformFeedbackVaryings}
*/
void TransformFeedbackVaryings(
const std::vector<String>& varyings,
TransformFeedbackMode mode
) const
{
std::vector<const GLchar*> tmp(varyings.size());
auto i = varyings.begin(), e = varyings.end();
auto t = tmp.begin();
while(i != e)
{
assert(t != tmp.end());
*t = i->c_str();
++i;
++t;
}
OGLPLUS_GLFUNC(TransformFeedbackVaryings)(
_name,
GLsizei(tmp.size()),
tmp.data(),
GLenum(mode)
);
OGLPLUS_CHECK(OGLPLUS_OBJECT_ERROR_INFO(
TransformFeedbackVaryings,
Program,
nullptr,
_name
));
}
#if OGLPLUS_DOCUMENTATION_ONLY
/// Information about a active uniform block
/** Do not instantiate this class directly, instances are returned
* by the ActiveUniformBlocks() function.
*
* @see ActiveUniformBlocks
*/
class ActiveUniformBlockInfo
{
/// Returns the index of the attribute or uniform
GLuint Index(void) const;
/// Returns the name (identifier) of the named uniform block
const String& Name(void) const;
// TODO: active uniform indices, etc.
};
/// The type of the range for traversing active uniform blocks
typedef Range<ActiveUniformBlockInfo> ActiveUniformRange;
#else
typedef aux::ContextElementRange<
aux::ProgramInterfaceContext,
aux::ActiveUniformBlockInfo
> ActiveUniformBlockRange;
#endif
/// Returns a range allowing to do the traversal of active attributes
/** This instance of Program must be kept alive during the whole
* lifetime of the returned range, i.e. the returned range must not
* be used after the Program goes out of scope and is destroyed.
*
* @throws Error
*/
ActiveUniformBlockRange ActiveUniformBlocks(void) const
{
// get the count of active uniform blocks
GLint count = GetIntParam(GL_ACTIVE_UNIFORM_BLOCKS);
GLint length = 0;
if(count != 0)
{
// get the string length of the first identifier
length = GetIntParam(GL_UNIFORM_BLOCK_NAME_LENGTH);
}
return ActiveUniformBlockRange(
aux::ProgramInterfaceContext(_name, length),
0, count
);
}
#if OGLPLUS_DOCUMENTATION_ONLY || GL_VERSION_4_1 || GL_ARB_separate_shader_objects
/// Makes this program separable
/**
* @glvoereq{4,1,ARB,separate_shader_objects}
* @glsymbols
* @glfunref{ProgramParameter}
*/
const ProgramOps& MakeSeparable(bool para = true) const
{
assert(_name != 0);
OGLPLUS_GLFUNC(ProgramParameteri)(
_name,
GL_PROGRAM_SEPARABLE,
para ? GL_TRUE : GL_FALSE
);
OGLPLUS_CHECK(OGLPLUS_OBJECT_ERROR_INFO(
ProgramParameteri,
Program,
nullptr,
_name
));
return *this;
}
#endif // separate shader objects
#if OGLPLUS_DOCUMENTATION_ONLY || GL_VERSION_4_1 || GL_ARB_get_program_binary
/// Makes this program retrievable in binary form
/**
* @see GetBinary
*
* @glvoereq{4,1,ARB,get_program_binary}
* @glsymbols
* @glfunref{ProgramParameter}
*/
const ProgramOps& MakeRetrievable(bool para = true) const
{
assert(_name != 0);
OGLPLUS_GLFUNC(ProgramParameteri)(
_name,
GL_PROGRAM_BINARY_RETRIEVABLE_HINT,
para ? GL_TRUE : GL_FALSE
);
OGLPLUS_CHECK(OGLPLUS_OBJECT_ERROR_INFO(
ProgramParameteri,
Program,
nullptr,
_name
));
return *this;
}
/// Returns this programs binary representation
/**
* @see MakeRetrievable
* @see Binary
*
* @glvoereq{4,1,ARB,get_program_binary}
* @glsymbols
* @glfunref{GetProgram}
* @glfunref{GetProgramBinary}
* @gldefref{PROGRAM_BINARY_LENGTH}
*/
void GetBinary(std::vector<GLubyte>& binary, GLenum& format) const
{
assert(_name != 0);
GLint size = GetIntParam(GL_PROGRAM_BINARY_LENGTH);
if(size > 0)
{
GLsizei len = 0;
binary.resize(size);
OGLPLUS_GLFUNC(GetProgramBinary)(
_name,
size,
&len,
&format,
binary.data()
);
OGLPLUS_CHECK(OGLPLUS_OBJECT_ERROR_INFO(
GetProgramBinary,