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main.c
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main.c
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#include "myLib.h"
#include "myShip.h"
#include "myBug.h"
#include "levels.h"
#include "StartScreen.h"
#include "Ending.h"
#include "text.h"
#include "Win.h"
#include <stdlib.h>
#include <stdio.h>
int red = RED;
SHIP ship;
BUGS bugs[20];
char buffer[100];
enum GAMESTATE state;
void reset();
int main()
{
REG_DISPCTL = MODE3 | BG2_ENABLE;
reset();
while(1) {
waitForVblank();
switch (state) {
case START:
drawImage3(0, 0, 240, 160, StartScreen); //The start screen
state = READY;
break;
case READY:
if (KEY_DOWN_NOW(BUTTON_B)) {
drawBg();
state = PLAY;
}
break;
case PLAY:
if(KEY_DOWN_NOW(BUTTON_A)) {
reset();
}
eraseImage3(150, 0, 240, 10);
sprintf(buffer, "%d bugs left", bugsNum);
drawString(150, 0, buffer, red);
sprintf(buffer, "%d lives left", lives);
drawString(150, 100, buffer, red);
sprintf(buffer, "level %d", level);
drawString(150, 190, buffer, red);
updateShip(&ship);
updateBugs(bugs, &ship, &state);
if (bugsNum == 0 && lives > 0) {
state = WON;
}
break;
case WON:
if (level == 1) {
drawString(100, 10, "Almost there! Press enter to continue!", red);
if(KEY_DOWN_NOW(BUTTON_A)) {
reset();
}
if (KEY_DOWN_NOW(BUTTON_START)) {
level++;
drawBg();
setShip(&ship);
setBugs(bugs);
state = PLAY;
}
} else {
drawImage3(0, 0, 240, 160, Win);
if (KEY_DOWN_NOW(BUTTON_START) || KEY_DOWN_NOW(BUTTON_A)) {
reset();
}
}
break;
case DIE:
drawBg();
sprintf(buffer, "%d lives left", lives);
drawString(50, 75, buffer, red);
if(KEY_DOWN_NOW(BUTTON_A)) {
reset();
}
if (KEY_DOWN_NOW(BUTTON_START)) {
drawBg();
state = PLAY;
ship.x = START_X;
ship.y = START_Y;
for (int i = 0; i < bugsNum; i++) {
bugs[i].y = bugs[i].startY;
bugs[i].charge = 0;
}
}
break;
case LOSE:
drawImage3(0, 0, 240, 160, Ending);
if(KEY_DOWN_NOW(BUTTON_A)) {
reset();
}
if (KEY_DOWN_NOW(BUTTON_START)) {
reset();
}
break;
}
}
return 0;
}
void reset() {
lives = START_LIVES;
level = START_LEVEL;
setShip(&ship);
bugsNum = 0;
setBugs(bugs);
state = START;
}