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CG_Project

IN4152 Computer Graphics Project

Gameplay elements

Must

  • Bird model
  • Jumping
  • Rotating/tilting of the bird (implemented with transformation matrices)
  • Side-scrolling
  • Cannon / shooting (based on orientation of bird)
  • Collision
  • Background (3D height-field terrain, procedurally generated)

Should

  • Final boss
  • .obj 3d model file loader

Effects

Must

  • Textured quads as bullets
  • Bullets need to be animated by swtiching the texture frame to frame.
  • Background should be Phong shaded

Should

  • Normal maps
  • Particle effects

Models

  • Flappy bird (with some kind of cool/funny addition/change)
  • Boss (optional)
  • Avoidables: Satellites
  • Destructibles: Asteroids, UFOs

Algemene Todo's

  • GLSL (OpenGL Shading Language) leren

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IN4152 Computer Graphics Project

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