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This program is a simple 3d physics simulation involving spheres and planes.

It features:

  - Broad Phase World Partitioning using a recursive Octree implementation
  - Narrow Phase Collision Detection using simple sphere / object collision detection
  - Gravity through constant acceleration


It requires:

  OpenGL 3.3+
  

To fork this repo you will need the following libraries:

Glew
sfml 2.1
soil

The libraries must be in the same directory as the repo in order to run correctly.
  
Please refer to the license

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A simple 3d Physics Simulation created for a uni module

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