#An MD5 animation viewer
If you want to use this you will have to add md5mesh and md5anim files into the file found at assets/meshes.txt. You can just pull them out of Doom as long as they are md5 version 10. I can't distrubte them because of copyright. The GLSH code was provided to us to build upon.
#Dependencies GLEW, glm, and Freeglut Found at:
- http://glew.sourceforge.net/
- http://freeglut.sourceforge.net/
- http://glm.g-truc.net/0.9.7/index.html
#Controls MOVEMENT:
- [W][A][S][D] to move
- [Q][E] is up and down
- [Left mouse] and moving rotates the camera
- [Shift] will make it move faster
ANIMATIONS:
- [O] & [P] to cycle through the first layer of animations
- [U] & [I] to cycle through the second layer of animations
- [T] & [Y] to change the blend amount of the two animations
MODELS:
- [K] & [L] to change the model
SKINNING:
- [G] to toggle GPU and CPU Skinning