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JBIC

JBIC is a demo framework with a set of examples in which I've implemented following fundamental rendering techniques using OpenGL 4.5 Just Because I Can.

  • Texturing
    • Multi-texture
    • Normal mapping
    • Environment mapping
    • Light mapping
  • Lighting
    • Per-fragment Point/Spot/Directional aka Blinn-Phong
    • Per-vertex Gouraud lighting
  • Post Process FX
    • Gaussian & Motion Blur
    • Edge detection
    • Sharpening
    • Bloom
    • HDR & Tonemapping
    • *Depth of Field
    • *Lens flare
  • Shadows
    • Depth shadow maps
      • PCF
      • *Cascaded Shadow maps
  • Deferred Shading
  • Screen-space Ambient Occlusion

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