/
Cube.cpp
199 lines (149 loc) · 4.9 KB
/
Cube.cpp
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#include "Cube.h"
#define CUBE_SCALE 0.25
Ogre::Vector3 Cube::getEntityCenter(Ogre::Entity& _entity)
{
Ogre::AxisAlignedBox boundingBox = _entity.getBoundingBox();
Ogre::Vector3 point = ( boundingBox.getMaximum() - boundingBox.getMinimum() ) /2;
return point;
}
Cube::Cube(Ogre::SceneManager& mSceneMgr, Ogre::Real x, Ogre::Real y, Ogre::Real z) {
Ogre::SceneManager::MovableObjectIterator it= mSceneMgr.getMovableObjectIterator("Entity");
Ogre::Real lowestY = 10;
_mSceneMgr = &mSceneMgr;
while (it.hasMoreElements())
{
std::string _name = it.getNext()->getName();
if (_name != "GroundEntity" && _name != "RoboOgre") {
try {
std::vector<std::string> _temp = Cube::split(_name, ':');
// 0:'Cube' 1:'x' 2:'y' 3:'z'
if (_temp[0] == "Cube") {
int _tempX;
std::istringstream iss1(_temp[1]);
iss1 >> _tempX;
int _tempY;
std::istringstream iss2(_temp[2]);
iss2 >> _tempY;
int _tempZ;
std::istringstream iss3(_temp[3]);
iss3 >> _tempZ;
if (_tempX > (x - 25) && _tempX < (x + 25) && _tempZ > (z - 25) && _tempZ < (z + 25))
{
if (lowestY <= _tempY) lowestY = _tempY+25;
}
}
}
catch (...) { }
}
}
_name = "Cube:"+Ogre::StringConverter::toString(x,6,0, '_',0) +":"+ Ogre::StringConverter::toString(lowestY,6,0, '_',0)+":"+Ogre::StringConverter::toString(z,6,0, '_',0);
_cubeEntity = mSceneMgr.createEntity(_name, "cube.mesh");
_cubeNode = mSceneMgr.getRootSceneNode()->createChildSceneNode();
_cubeNode->attachObject(_cubeEntity);
_cubeNode->showBoundingBox(true);
_cubeEntity->setCastShadows(true);
_cubeNode->setPosition(x, lowestY, z);
_cubeNode->scale(CUBE_SCALE, CUBE_SCALE, CUBE_SCALE);
}
std::vector<std::string> Cube::split(const std::string &s, char delim, std::vector<std::string> &elems) {
std::stringstream ss(s);
std::string item;
while (std::getline(ss, item, delim)) {
elems.push_back(item);
}
return elems;
}
std::vector<std::string> Cube::split(const std::string &s, char delim) {
std::vector<std::string> elems;
Cube::split(s, delim, elems);
return elems;
}
Cube::~Cube() {
_cubeNode->detachAllObjects ();
delete _cubeEntity;
_cubeNode->removeAndDestroyAllChildren ();
_mSceneMgr->destroySceneNode(_name);
}
Ogre::SceneNode* Cube::getCubeNode() {
return _cubeNode;
}
Ogre::Entity* Cube::getCubeEntity() {
return _cubeEntity;
}
Ogre::AxisAlignedBox Cube::getBoundingBox() {
return _cubeEntity->getBoundingBox();
}
FireCube::FireCube(Ogre::SceneManager& mSceneMgr, Ogre::Real x, Ogre::Real y, Ogre::Real z) : Cube(mSceneMgr, x, y, z)
{
_cubeEntity->setMaterialName("Examples/EveningSkyBox");
}
FireCube::~FireCube()
{
}
GoldCube::GoldCube(Ogre::SceneManager& mSceneMgr, Ogre::Real x, Ogre::Real y, Ogre::Real z) : Cube(mSceneMgr, x, y, z)
{
_cubeEntity->setMaterialName("Examples/Flare3");
}
GoldCube::~GoldCube()
{
}
MetalCube::MetalCube(Ogre::SceneManager& mSceneMgr, Ogre::Real x, Ogre::Real y, Ogre::Real z) : Cube(mSceneMgr, x, y, z)
{
_cubeEntity->setMaterialName("Examples/RustySteel");
}
MetalCube::~MetalCube()
{
}
WaterCube::WaterCube(Ogre::SceneManager& mSceneMgr, Ogre::Real x, Ogre::Real y, Ogre::Real z) : Cube(mSceneMgr, x, y, z)
{
_cubeEntity->setMaterialName("Examples/WaterStream");
}
WaterCube::~WaterCube()
{
}
WoodenCube::WoodenCube(Ogre::SceneManager& mSceneMgr, Ogre::Real x, Ogre::Real y, Ogre::Real z) : Cube(mSceneMgr, x, y, z)
{
_cubeEntity->setMaterialName("WoodPallet");
}
WoodenCube::~WoodenCube()
{
}
CubeFactory& CubeFactory::getInstance()
{
static CubeFactory instance;
return instance;
}
Cube* CubeFactory::create(std::string s, Ogre::SceneManager& mSceneMgr, Ogre::Real x, Ogre::Real y, Ogre::Real z) {
if (s == "WoodenCube") {
return createWoodenCubeFun(mSceneMgr, x, y, z);
} else if (s == "MetalCube") {
return createMetalCubeFun(mSceneMgr, x, y, z);
} else if (s == "WaterCube") {
return createWaterCubeFun(mSceneMgr, x, y, z);
} else if (s == "FireCube") {
return createFireCubeFun(mSceneMgr, x, y ,z);
} else if (s == "GoldCube") {
return createGoldCubeFun(mSceneMgr, x, y, z);
} else return nullptr;
}
CubeFactory::CubeFactory()
{
}
CubeFactory::~CubeFactory()
{
}
Cube* CubeFactory::createWoodenCubeFun(Ogre::SceneManager& mSceneMgr, Ogre::Real x, Ogre::Real y, Ogre::Real z) {
return new WoodenCube(mSceneMgr, x, y, z);
}
Cube* CubeFactory::createMetalCubeFun(Ogre::SceneManager& mSceneMgr, Ogre::Real x, Ogre::Real y, Ogre::Real z){
return new MetalCube(mSceneMgr, x, y, z);
}
Cube* CubeFactory::createWaterCubeFun(Ogre::SceneManager& mSceneMgr, Ogre::Real x, Ogre::Real y, Ogre::Real z){
return new WaterCube(mSceneMgr, x, y, z);
}
Cube* CubeFactory::createFireCubeFun(Ogre::SceneManager& mSceneMgr, Ogre::Real x, Ogre::Real y, Ogre::Real z){
return new FireCube(mSceneMgr, x, y, z);
}
Cube* CubeFactory::createGoldCubeFun(Ogre::SceneManager& mSceneMgr, Ogre::Real x, Ogre::Real y, Ogre::Real z){
return new GoldCube(mSceneMgr, x, y, z);
}