CGLib
A Library for Rea-Time Computer Graphics Applications.
Satoshi Mabuchi
At this time, the source is build with VisualStudio 2015.
##build from Command Prompt.
MSBuild CGLib.sln
##Build from GUI.
Open CGLib.sln
[menu] -> [Build] -> [Build Solution]
I will build other platforms( mac, linux ).
I use the the MIT license and the zlib lisense.
The MIT license is applied for third party independent sources.
http://opensource.org/licenses/mit-license.php
The zlib license is applied for third party dependent sources.
https://opensource.org/licenses/Zlib
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MÜLLER M., CHARYPAR D., GROSS M.: Particlebased fluid simulation for interactive applications. In Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer "#Animation (2003), pp. 154–159
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TESCHNER M., HEIDELBERGER B., MÜLLER M., POMERANETS D., GROSS M.: Optimized spatial hashing for collision detection of deformable objects. In Proceedings of Vision, Modeling, Visualization (VMV) (2003), pp. 47–54.
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IHMSEN M., AKINCI N., BECKER M., TESCHNER M.: A parallel SPH implementation on multi-core CPUs. Computer Graphics Forum 30, 1 (2011), 99–112.
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AKINCI N., IHMSEN M., SOLENTHALER B., AKINCI G., TESCHNER M.: Versatile rigid-fluid coupling for incompressible SPH. ACM Transactions on Graphics (Proceedings SIGGRAPH) 30, 4 (2012), 72:1–72:8.
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http://developer.download.nvidia.com/presentations/2010/gdc/Direct3D_Effects.pdf