Shaptic/NPong
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**************************************************** * * * NPong (Networked Pong) * * * **************************************************** * Created by: * * George Kudrayvtsev * * * * Designed For: * * Windows * * * * Version: * * 0.9.6 BETA * * * * Description: * * The classic arcade game of pong, with a * * nearly unbeatable AI, and the ability * * to play against another human on your network. * * * **************************************************** INSTALLATION INSTRUCTIONS: 1. Run vcredist_x86.exe and install. 2. Run NPong.exe in the "Game" folder and have fun :) Source code available in the "Source" folder. If you are experiencing problems, please send an e-mail to me, George, at gkudrayvtsev@yahoo.com and I will get back to you ASAP. CONTROLS: - W / UP ARROW Move paddle up - S / DOWN ARROW Move paddle down - ESCAPE / Q Exit KNOWN BUGS: - If you join a multiplayer game, and the host quits, the game will freeze and crash. - At random times, hits on paddles will not register. - Hits on very corner of paddle, which wouldn't work in real life, register as a hit. - Junk is randomly sent during online games, it does not cause problems, but uses bandwidth. - Frame-rate is ridiculously slow on low-end machines. PLANNED FEATURES: - Scanning of the local network to find games to join. - Use OpenGL for rendering to drastically improve framerate. CHANGE LOG: - 0.9.0 - Initial release - 0.9.1 - Added multiplayer support - Various bug fixes - Speed improvements - 0.9.2 - Fixed bug that caused awaiting a host to make the application unresponsive - 0.9.3 - Added controls menu - Added support to quit using keyboard - 0.9.4 - Added support to toggle fullscreen mode - 0.9.5 - Fixed backspacing bug when typing server IP. - Network scanning option added, not yet implemented. - 0.9.6 - Revamped menu system. - Scanning network for potential games is halfway implemented.
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Networked Pong, my first multiplayer game
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