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Overview

This repository contains build scripts used for building external libraries that are bundled with strawberry perl.

It is intended to be used as part of a larger process via a docker container. That container will install all the requisite libraries and tools for the build process, as well as generate the appropriate directories. See details at https://github.com/StrawberryPerl/spbuild .

If you wish to replicate build systems for older versions of Strawberry perl then see the README file under the archive directory of this repository.

Below is some general information about the system for those wishing to try different options or build their own verisons of the libraries.

Building libraries using job files

The set of libraries to build is specified using a job file. This lists the name and version of the libraries to build. There is currently no dependency tracking so you will need to ensure all dependencies have already been built or downloaded into the _out directory.

The job file is passed as the first argument to the build script. The second argument is the DLL suffix (see below).

$ ./build.sh 5034 __

If you wish to build a different version of a library then ensure its URL is listed in the sources.list file and that the name in the build script matches the basename of the URL, without any file type extensions. For example tiff-4.5.0 in the job file corresponds with http://download.osgeo.org/libtiff/tiff-4.5.0.tar.gz in sources.list.

By default, any existing build artefacts in the _out directory are reused to speed up the build process. If you wish to rebuild all libraries then delete the _out directory or set an environment variable REBUILD_ALL to a true value before calling build.sh.

If you wish to rebuild individual libs then append rebuild to their entries in the job file. For example this simplified job file will rebuild gdbm-1.23 but not db-6.2.38 if it already exists in _out.

###### gddm + db
gdbm-1.23 rebuild
db-6.2.38

DLL naming convention

One point that is worth noting is that DLLs built using this system have a suffix appended to the name. This is so they are less likely to clash with other versions of those DLLs that have already been loaded, and which may be incompatible. The 64-bit builds use two underscores by default, for example libpong__.dll, while the 32-bit builds use a single underscore (libpong_.dll). Note that this suffix is added by default if no second argument is specified. If you want no suffix then pass none as the second argument, for example ./build.sh 5034 none.

The DLL suffix is probably the point of greatest complexity for the build system, especially for cmake builds. A patchelf equivalent for PE32 files would greatly simplify the whole process.