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Rio Engine

Copyright © 2015,2016 Volodymyr Syvochka

External Libraries Used by Rio

  • bgfx Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. https://github.com/bkaradzic/bgfx BSD 2-clause Copyright 2010-2015 Branimir Karadzic. All rights reserved.

  • fips fips is a highlevel build system wrapper written in Python for C/C++ projects. http://floooh.github.io/fips/index.html The MIT License (MIT) Copyright (c) 2014 Andre Weissflog

  • ImGui Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies https://github.com/ocornut/imgui The MIT License (MIT) Copyright (c) 2014-2015 Omar Cornut and ImGui contributors

  • NanoVG Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations Uses stb_truetype (or, optionally, freetype) for font rendering. Uses stb_image for image loading. https://github.com/memononen/nanovg zlib license Copyright (c) 2013 Mikko Mononen memon@inside.org

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Redesigned Game Engine. Efficient, Extendable, Maintainable.

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