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oc3_screen_wait.cpp
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oc3_screen_wait.cpp
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// This file is part of openCaesar3.
//
// openCaesar3 is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// openCaesar3 is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with openCaesar3. If not, see <http://www.gnu.org/licenses/>.
//
// Copyright 2012-2013 Gregoire Athanase, gathanase@gmail.com
#include "oc3_screen_wait.hpp"
#include "oc3_gfx_engine.hpp"
#include "oc3_exception.hpp"
#include "oc3_picture.hpp"
class ScreenWait::Impl
{
public:
Picture bgPicture;
GfxEngine* engine;
GuiEnv* gui;
};
ScreenWait::ScreenWait() : _d( new Impl )
{
}
ScreenWait::~ScreenWait() {}
void ScreenWait::initialize( GfxEngine& engine, GuiEnv& gui )
{
_d->engine = &engine;
_d->gui = &gui;
_d->bgPicture = Picture::load("c3title", 1);
// center the bgPicture on the screen
int x = (engine.getScreenWidth() - _d->bgPicture.getWidth()) / 2;
int y = (engine.getScreenHeight() - _d->bgPicture.getHeight()) / 2;
_d->bgPicture.setOffset(x, -y);
}
void ScreenWait::draw()
{
GfxEngine &engine = GfxEngine::instance();
engine.drawPicture( _d->bgPicture, 0, 0);
}
int ScreenWait::getResult() const
{
return 0;
}