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GemMiner game

  • Thirdparty libraries (everything is built-in):
    • SDL 2.0.3
    • Stb image
    • Stb truetype
  • Note: iOS/Android applications are not scaled to device screen resolution (they are always in fixed area) and they may be too small (for example at retina screen). Also specific device events (like screen rotation) are not processed now.

Build instructions

Windows

MinGW

  • tools:
    • MinGW 4.8.0 and above
    • CMake 2.8.12 and above
  • cd build_folder
  • cmake -G"Unix Makefiles" PATH_TO_GEM_MINER_DIR
  • make

Visual Studio

  • tools:
    • tested with Visual Studio 2013 Prof/Express, should work with 2010 and above (Prof/Express)
    • CMake 2.8.12 and above
  • cd build_folder
  • cmake -G"Visual Studio 12 Win64" PATH_TO_GEM_MINER_DIR
    • for x86: cmake -G"Visual Studio 12" PATH_TO_GEM_MINER_DIR
  • open GemMiner.sln at PATH_TO_GEM_MINER_DIR folder

Mac OSX

  • tools:
    • Xcode 6.1
    • CMake 2.8.12 and above
  • cd build_folder
  • cmake -G"Xcode" PATH_TO_GEM_MINER_DIR
  • open GemMiner at PATH_TO_GEM_MINER_DIR folder

iOS

  • dependencies:
    • Xcode 6.1
  • open ios/GemMiner/GemMiner.xcodeproj

Android

  • tools:
    • (from windows host)
    • apache-ant-1.9.2
    • android-ndk-r9
    • adt-bundle-windows-x86_64-20130917
  • cd android-project
  • ndk-build
  • adb debug
  • adb debug install

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Simple game in C++ using SDL2

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