In this project, we show how to:
- Use vertex buffer objects (VBOs) to define a triangle’s vertex positions and colors, and update the VBO every frame to animate the triangle.
- Write a GLSL ES shader to display the triangle.
- Extract the shader files from the applications’s assets using native methods.
A blog describing this project: http://www.anandmuralidhar.com/blog/android/load-shaders
Copyright 2016 Anand Muralidhar
Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
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