/
ant.cpp
175 lines (149 loc) · 3.95 KB
/
ant.cpp
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#include "ant.h"
Ant::Ant() {
thorax = new AntBody( 0, 0, -5, 0, 0, 0, 0 );
thorax->setDimensions( 5, 1.0, 1.0 );
abdomen = new AntBody( 0, 0, -5.5, 1, 0, 0, -30 );
abdomen->setDimensions( 3, 2.4, 1.5 );
neck = new AntBody( 0, 0, 0, 1, 0, 0, -30 );
neck->setDimensions( 3, 0.5, 0.5 );
head = new AntBody( 0, 3, 3, 1, 0, 0, 60 );
head->setDimensions( 2.1, 1.5, 2 );
front_left_leg = new AntLeg();
front_right_leg = new AntLeg();
middle_left_leg = new AntLeg();
middle_right_leg = new AntLeg();
rear_left_leg = new AntLeg();
rear_right_leg = new AntLeg();
}
void Ant::init() {
thorax->init();
abdomen->init();
neck->init();
head->init();
front_left_leg->init();
front_right_leg->init();
middle_left_leg->init();
middle_right_leg->init();
rear_left_leg->init();
rear_right_leg->init();
}
void Ant::onDisplay() {
glPushMatrix();
glScalef(scale, scale, 1);
/**
* Translate/Rotate the whole ant
*/
glTranslatef( 0, 0, -100 );
glRotatef( horizontal_spin, 0.0, 1.0, 0.3 );
glRotatef( vertical_spin, 1.0, 0.0, 0.3 );
// helps show the bounds of the ant
if ( show_bounding_box ) {
glutWireCube( 20.0 );
}
glColor3d( 1.0, 0.0, 0.0 );
/**
* The thorax is our local center for the ant,
* therefore we do not call a postTranslate, as all
* other object positions derive from the thorax
*/
thorax->onDisplay();
/**
* Construct the rest of the ant
*/
abdomen->onDisplay();
abdomen->onPostDisplay();
glColor3d( 0.0, 0.2, 0.2 );
glTranslatef( 0, 0, 5.5 );
glRotatef( joint_angle_neck, 0, 1.0, 0.0 );
neck->onDisplay();
head->onDisplay();
head->onPostDisplay();
neck->onPostDisplay();
glRotatef( -joint_angle_neck, 0, 1.0, 0.0 );
front_left_leg->setBaseAngle( joint_angle_legs_base );
front_right_leg->setBaseAngle( joint_angle_legs_base );
middle_left_leg->setBaseAngle( joint_angle_legs_base );
middle_right_leg->setBaseAngle( joint_angle_legs_base );
rear_left_leg->setBaseAngle( joint_angle_legs_base );
rear_right_leg->setBaseAngle( joint_angle_legs_base );
front_left_leg->setTipAngle( joint_angle_legs_tip );
front_right_leg->setTipAngle( joint_angle_legs_tip );
middle_left_leg->setTipAngle( joint_angle_legs_tip );
middle_right_leg->setTipAngle( joint_angle_legs_tip );
rear_left_leg->setTipAngle( joint_angle_legs_tip );
rear_right_leg->setTipAngle( joint_angle_legs_tip );
glColor3d( 0.5, 0.5, 0.0 );
front_left_leg->onDisplay();
glRotatef( 180, 0, 1.0, 0.0 );
front_right_leg->onDisplay();
glTranslatef( 0, 0, 2.5 );
middle_right_leg->onDisplay();
glRotatef( 180, 0, 1.0, 0.0 );
middle_left_leg->onDisplay();
glTranslatef( 0, 0, -2.5 );
rear_left_leg->onDisplay();
glRotatef( 180, 0, 1.0, 0.0 );
rear_right_leg->onDisplay();
glScalef(-scale, -scale, 1);
glPopMatrix();
}
void Ant::setAngle( int horizontal, int vertical ) {
if ( horizontal > 0 || horizontal < 360 ) {
this->horizontal_spin = horizontal;
}
if ( vertical > 0 || vertical < 360 ) {
this->vertical_spin = vertical;
}
}
void Ant::toggleBoundingBox() {
show_bounding_box = !show_bounding_box;
}
void Ant::toggleJoint() {
++joint_control;
if ( joint_control == JOINT_TOTAL ) {
joint_control = 0;
}
}
void Ant::onIncreaseJoint() {
switch (joint_control) {
case JOINT_NECK:
if ( joint_angle_neck < 40 ) {
++joint_angle_neck;
}
break;
case JOINT_LEGS_BASE:
if ( joint_angle_legs_base < 60 ) {
++joint_angle_legs_base;
}
break;
case JOINT_LEGS_TIP:
if ( joint_angle_legs_tip < 60 ) {
++joint_angle_legs_tip;
}
break;
}
}
void Ant::onDecreaseJoint() {
switch (joint_control) {
case JOINT_NECK:
if ( joint_angle_neck > -40 ) {
--joint_angle_neck;
}
break;
case JOINT_LEGS_BASE:
if ( joint_angle_legs_base > -60 ) {
--joint_angle_legs_base;
}
break;
case JOINT_LEGS_TIP:
if ( joint_angle_legs_tip > -60 ) {
--joint_angle_legs_tip;
}
break;
}
}
void Ant::setScale(int vertical, int window_height){
if(vertical > 0 || vertical < window_height){
this->scale = ((vertical * 4.0)/window_height)-2.0;
}
}