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These are pieces of utility code that I've used in previous OpenGL projects but they haven't been updated in years.

Some useful items:

  • IndexBuffer - Basic wrapper around index buffers
  • VertexBuffer - More "type safe" vertex buffer, with basic range checking and state management than the default OpenGL one
  • ObjLoader - Loads the Alias-Wavefront OBJ file format with some limitations. Uses IndexBuffer and VertexBuffer for storage.
  • Vector - 3D math utility class for a vector. Few operations, mostly used by ObjLoader

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OpenGL utility code that I've written long ago and found useful and might need again one day. Requires GLee

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