forked from emilk/emilib
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gl_lib.cpp
1571 lines (1262 loc) · 36 KB
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gl_lib.cpp
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#include "gl_lib.hpp"
#include <algorithm>
#include <loguru.hpp>
#include "gl_lib_opengl.hpp"
#ifndef GLLIB_GLES
#error GLLIB_GLES not defined
#endif
#ifndef GLLIB_OPENGL_VERSION
#error GLLIB_OPENGL_VERSION not defined
#endif
namespace gl {
// ----------------------------------------------------------------------------
void check_for_gl_error(const char* file, int line)
{
//CHECK(has_gl_context()); // TODO?
GLenum error = glGetError();
if (error != GL_NO_ERROR)
{
const char* err_str;
switch (error)
{
case GL_NO_ERROR: err_str = "GL_NO_ERROR"; break;
case GL_INVALID_ENUM: err_str = "GL_INVALID_ENUM"; break;
case GL_INVALID_VALUE: err_str = "GL_INVALID_VALUE"; break;
case GL_INVALID_OPERATION: err_str = "GL_INVALID_OPERATION"; break;
//case GL_STACK_OVERFLOW: err_str = "GL_STACK_OVERFLOW"; break;
//case GL_STACK_UNDERFLOW: err_str = "GL_STACK_UNDERFLOW"; break;
case GL_OUT_OF_MEMORY: err_str = "GL_OUT_OF_MEMORY"; break;
//case GL_TABLE_TOO_LARGE: err_str = "GL_TABLE_TOO_LARGE"; break;
default: err_str = "GL_NO_FREAKING_IDEA";
}
//glInsertEventMarkerEXT(0, "com.apple.GPUTools.event.debug-frame"); // Frame capture what went wrong
ABORT_F("GL error: %s at %s:%d", err_str, file, line);
}
}
// Error callback
void on_gl_error(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
const GLchar* message, const void* user_param)
{
(void)source;
(void)type;
(void)id;
(void)severity;
(void)length;
(void)user_param;
LOG_F(WARNING, "GL debug: %s", message);
}
// ----------------------------------------------------------------------------
void init_glew()
{
#if !GLLIB_GLES
#ifndef GLEW_OK
# error "No GLEW!"
#endif
static bool s_initialized = false;
if (s_initialized) { return; }
s_initialized = true;
LOG_SCOPE_FUNCTION(INFO);
CHECK_FOR_GL_ERROR;
glewExperimental = true;
GLenum glewErr = glewInit();
CHECK_F(glewErr == GLEW_OK, "Failed to initialize GLEW: %s", glewGetErrorString(glewErr));
glGetError(); // glew sometimes produces faux GL_INVALID_ENUM
CHECK_FOR_GL_ERROR;
CHECK_NOTNULL_F(glCreateProgram);
char gl_version_string[64];
snprintf(gl_version_string, sizeof(gl_version_string) - 1,
"GL_VERSION_%d_%d", GLLIB_OPENGL_VERSION / 100, (GLLIB_OPENGL_VERSION / 10) % 10);
CHECK_F(glewIsSupported(gl_version_string), "Not supported: %s", gl_version_string);
// CHECK_F(glewIsSupported("GL_VERSION_3_2"));
if (glDebugMessageCallbackARB) {
LOG_F(INFO, "ARB_debug_output supported");
glDebugMessageCallbackARB( on_gl_error, nullptr );
glEnable( GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB );
} else {
LOG_F(INFO, "ARB_debug_output not supported");
}
#endif // !GLLIB_GLES
CHECK_FOR_GL_ERROR;
}
// ----------------------------------------------------------------------------
PaintGrouper::PaintGrouper(const char* name)
{
CHECK_FOR_GL_ERROR;
#if TARGET_OS_IPHONE
glPushGroupMarkerEXT(0, name);
CHECK_FOR_GL_ERROR;
#else
(void)name;
#endif
}
PaintGrouper::PaintGrouper(const std::string& name) : PaintGrouper(name.c_str())
{
}
PaintGrouper::~PaintGrouper()
{
CHECK_FOR_GL_ERROR;
#if TARGET_OS_IPHONE
glPopGroupMarkerEXT();
CHECK_FOR_GL_ERROR;
#endif
}
// ----------------------------------------------------------------------------
#if TARGET_OS_IPHONE
# define GL_RED GL_RED_EXT
# define GL_TEXTURE_MAX_LEVEL GL_TEXTURE_MAX_LEVEL_APPLE
//# define GL_TEXTURE_BASE_LEVEL GL_TEXTURE_BASE_LEVEL_APPLE
#endif
inline constexpr bool is_power_of_two(size_t k)
{
return (k & (k-1))==0;
}
inline constexpr bool is_power_of_two(Size size)
{
return is_power_of_two(size.x) && is_power_of_two(size.y);
}
bool supports_mipmaps_for(Size size)
{
#if GLLIB_GLES
return is_power_of_two(size.x) && is_power_of_two(size.y);
#else
(void)size;
return true;
#endif
}
Texture::Texture(
GLuint id,
Size size,
ImageFormat format,
TexParams params_arg,
const std::string& debug_name)
: _size(size)
, _format(format)
, _params(params_arg)
, _debug_name(debug_name)
{
NAME_PAINT_FUNCTION();
CHECK_FOR_GL_ERROR;
_id = id;
init(nullptr);
}
Texture::Texture(
const void* data,
Size size,
ImageFormat format,
TexParams params_arg,
const std::string& debug_name)
: _size(size)
, _format(format)
, _params(params_arg)
, _debug_name(debug_name)
{
NAME_PAINT_FUNCTION();
CHECK_FOR_GL_ERROR;
glGenTextures(1, &_id);
init(data);
}
void Texture::init(const void* data_ptr)
{
// ------------------------------------------------
// Check params
#if GLLIB_GLES
if (is_half(_format))
{
// Just in case:
// FIXME: needed?
_params.wrap = std::make_pair(WrapMode::Clamp, WrapMode::Clamp);
//_params.filter = TexFilter::Nearest;
//_params.filter = TexFilter::Linear;
}
#endif
// ------------------------------------------------
//std::cout << "Uploading Texture..." << std::endl;
CHECK_FOR_GL_ERROR;
bind();
set_filtering(_params.filter);
set_wrap_mode(_params.wrap.first, _params.wrap.second);
// ------------------------------------------------
if (data_ptr) {
set_data(data_ptr);
}
CHECK_FOR_GL_ERROR;
set_debug_name(_debug_name);
CHECK_FOR_GL_ERROR;
}
Texture::~Texture()
{
NAME_PAINT_FUNCTION();
glDeleteTextures(1, &_id);
}
void Texture::set_debug_name(const std::string& debug_name)
{
_debug_name = debug_name;
#if TARGET_OS_IPHONE
glLabelObjectEXT(GL_TEXTURE, _id, 0, _debug_name.c_str());
#endif
}
void Texture::set_data(const void* data_ptr, Size size, ImageFormat format)
{
_size = size;
_format = format;
set_data(data_ptr);
}
void Texture::generate_mipmaps()
{
CHECK_FOR_GL_ERROR;
bind();
glGenerateMipmap(GL_TEXTURE_2D);
CHECK_FOR_GL_ERROR;
}
void Texture::set_data(const void* data_ptr)
{
set_mip_data(data_ptr, _size, 0);
CHECK_FOR_GL_ERROR;
if (_params.filter == TexFilter::Mipmapped) {
generate_mipmaps();
}
}
void Texture::set_mip_data(const void* data_ptr, Size size, unsigned mip_level)
{
NAME_PAINT_FUNCTION();
bind();
//glPixelStorei(GL_UNPACK_ALIGNMENT, 1); // FIXME
CHECK_FOR_GL_ERROR;
GLenum src_format;
GLint dst_format;
GLenum element_format;
switch (_format)
{
case ImageFormat::Alpha8:
src_format = GL_RED;
dst_format = GL_RED;
element_format = GL_UNSIGNED_BYTE;
break;
case ImageFormat::Red8:
src_format = GL_RED;
dst_format = src_format;
element_format = GL_UNSIGNED_BYTE;
break;
case ImageFormat::RGB24:
src_format = GL_RGB;
dst_format = GL_RGB;
element_format = GL_UNSIGNED_BYTE;
break;
case ImageFormat::RGBA32:
src_format = GL_RGBA;
dst_format = GL_RGBA;
element_format = GL_UNSIGNED_BYTE;
break;
case ImageFormat::BGRA32:
src_format = GL_BGRA;
dst_format = GL_RGBA;
element_format = GL_UNSIGNED_BYTE;
break;
case ImageFormat::AlphaHF:
//src_format = GL_R16F_EXT; // WRONG
//src_format = GL_RGBA16F_EXT; // WRONG
//src_format = GL_LUMINANCE; // Doesn't work with FBO
src_format = GL_ALPHA; // The number of components
dst_format = src_format;
#if TARGET_OS_IPHONE
element_format = GL_HALF_FLOAT_OES;
#else
element_format = GL_HALF_FLOAT;
#endif
// TODO: GL_EXT_texture_rg ?
break;
case ImageFormat::RGBAHF:
src_format = GL_RGBA; // The number of components
dst_format = src_format;
#if TARGET_OS_IPHONE
element_format = GL_HALF_FLOAT_OES;
#else
element_format = GL_HALF_FLOAT;
#endif
break;
default:
ABORT_F("Unknown image format");
}
CHECK_FOR_GL_ERROR;
glTexImage2D(GL_TEXTURE_2D, mip_level, dst_format,
(GLsizei)size.x, (GLsizei)size.y, 0,
src_format, element_format, data_ptr);
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, mip_level);
CHECK_FOR_GL_ERROR;
_has_data = true;
}
bool Texture::is_power_of_two() const
{
return gl::is_power_of_two(_size);
}
void Texture::bind(unsigned tu) const
{
NAME_PAINT_FUNCTION();
CHECK_FOR_GL_ERROR;
glActiveTexture(GL_TEXTURE0 + tu);
glBindTexture(GL_TEXTURE_2D, _id);
CHECK_FOR_GL_ERROR;
}
// void Texture::set_params(const TexParams& params)
// {
// NAME_PAINT_FUNCTION();
// if (_params.filter != params.filter) {
// set_filtering(params.filter);
// }
// if (_params.wrap != params.wrap) {
// set_wrap_mode(params.wrap.first, params.wrap.second);
// }
// _params = params;
// }
void Texture::set_wrap_mode(WrapMode s, WrapMode t)
{
NAME_PAINT_FUNCTION();
// How to map WrapModes to GL.
auto translate_mode = [](WrapMode mode)
{
if (mode == WrapMode::Mirror) {
return GL_MIRRORED_REPEAT;
} else if (mode == WrapMode::Repeat) {
return GL_REPEAT;
} else {
return GL_CLAMP_TO_EDGE;
}
};
#if GLLIB_GLES
// See Section 3.8.7 Texture Completeness in OpenGl ES 2.0 spec.
if (!is_power_of_two()) {
assert(s==WrapMode::Clamp && t==WrapMode::Clamp);
}
#endif
bind();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, translate_mode(s));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, translate_mode(t));
}
void Texture::set_filtering(TexFilter filter)
{
NAME_PAINT_FUNCTION();
if (filter==TexFilter::DontCare) {
#if GLLIB_GLES
if (is_power_of_two()) {
filter = TexFilter::Mipmapped;
} else {
filter = TexFilter::Linear;
}
#else
filter = TexFilter::Mipmapped;
#endif
}
#if GLLIB_GLES
if (!is_power_of_two()) {
if (filter == TexFilter::Mipmapped) {
LOG_F(WARNING, "non-power-of-two mipmaps NOT SUPPORTED! Texture: %s", _debug_name.c_str());
filter = TexFilter::Linear;
}
// See Section 3.8.7 Texture Completeness in OpenGl ES 2.0 spec.
if (_params.wrap != std::make_pair(WrapMode::Clamp, WrapMode::Clamp)) {
LOG_F(WARNING, "non-power-of-two textures must use clamping! Texture: %s", _debug_name.c_str());
_params.wrap = std::make_pair(WrapMode::Clamp, WrapMode::Clamp);
}
}
#endif
_params.filter = filter;
bind();
if (filter == TexFilter::Nearest) {
// LOG_F(WARNING, "'%s' Filter: Nearest", _debug_name.c_str());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
} else {
if (filter == TexFilter::Mipmapped) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GLLIB_TRILLINEAR_FILTERING ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR_MIPMAP_NEAREST);
}
else {
// LOG_F(WARNING, "'%s' Filter: Linear", _debug_name.c_str());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
#if TARGET_OS_IPHONE
const bool supports_anisotropic_filtering = true;
#elif GLLIB_GLES
const bool supports_anisotropic_filtering = false;
#else
//const bool supports_anisotropic_filtering = GLEW_EXT_texture_filter_anisotropic;
const bool supports_anisotropic_filtering = true; // FIXME
#endif
if (supports_anisotropic_filtering && filter == TexFilter::Mipmapped) {
CHECK_FOR_GL_ERROR;
float max_anisotropy = 16;
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy);
CHECK_FOR_GL_ERROR;
}
}
// Image32 Texture::read_rgba() const
// {
// PROFILE_FUN();
// auto ret = Image32(_size, _debug_name.c_str());
// bind();
// glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, ret.data());
// unbind();
// return std::move(ret);
// }
// Use to override, e.g. when you know the format is compressed
void Texture::set_bits_per_pixel(unsigned bpp)
{
_bpp = bpp;
}
unsigned Texture::bits_per_pixel() const
{
if (_bpp != 0) {
return _bpp;
} else {
switch (_format) {
case ImageFormat::Alpha8: return 1 * 8;
case ImageFormat::Red8: return 1 * 8;
case ImageFormat::RGB24: return 3 * 8;
case ImageFormat::RGBA32: return 4 * 8;
case ImageFormat::BGRA32: return 4 * 8;
case ImageFormat::AlphaHF: return 2 * 8;
case ImageFormat::RGBAHF: return 8 * 8;
case ImageFormat::RGBAf: return 16 * 8;
default: ABORT_F("Unknown image format: %d", (int)_format);
}
}
}
size_t Texture::memory_usage() const
{
auto bpp = bits_per_pixel();
auto bytes = _size.x * _size.y * bpp / 8;
if (_params.filter == TexFilter::Mipmapped) {
bytes = bytes * 4 / 3;
}
return bytes;
}
// ----------------------------------------------------------------------------
struct PvrHeader
{
uint32_t header_length;
uint32_t height;
uint32_t width;
uint32_t mipmap_count;
uint32_t flags;
uint32_t data_length;
uint32_t bpp;
uint32_t bitmask_red;
uint32_t bitmask_green;
uint32_t bitmask_blue;
uint32_t bitmask_alpha;
char pvr_tag[4];
uint32_t surface_count;
};
static const uint32_t kA8 = 27;
static const uint32_t kBGRA8888 = 26;
Texture* load_uncompressed_pvr_from_memory(
const void* data, size_t num_bytes,
TexParams params, std::string debug_name)
{
PvrHeader* header = (PvrHeader*)data;
CHECK_F(strncmp(header->pvr_tag, "PVR!", 4) == 0, "Not a .pvr file");
uint32_t flags = header->flags;
uint32_t format_flag = flags & 0xFF;
const uint8_t* data_start = (const uint8_t*)data + sizeof(PvrHeader);
ImageFormat format = ImageFormat::BGRA32;
if (format_flag == kA8) {
format = ImageFormat::Alpha8;
} else {
CHECK_F(format_flag == kBGRA8888, "PVR: kBGRA8888 (%x) expected, got %x", kBGRA8888, format_flag);
}
Size size{header->width, header->height};
CHECK_GT_F(header->mipmap_count, 0);
if (params.filter == TexFilter::Mipmapped && !supports_mipmaps_for(size)) {
params.filter = TexFilter::Linear;
}
#if 0
return new Texture(data_start, size, format, params, std::move(debug_name));
#else
if (params.filter == TexFilter::Nearest || params.filter == TexFilter::Linear) {
return new Texture(data_start, size, format, params, std::move(debug_name));
} else if (header->mipmap_count == 1) {
params.filter = TexFilter::Linear;
return new Texture(data_start, size, format, params, std::move(debug_name));
} else {
params.filter = TexFilter::Mipmapped;
auto tex = new Texture(nullptr, size, format, params, std::move(debug_name));
auto bytes_per_pixel = format_size(format);
for (unsigned level=0; level<header->mipmap_count; ++level) {
tex->set_mip_data(data_start, size, level);
data_start += size.x * size.y * bytes_per_pixel;
size.x = std::max(1u, size.x/2);
size.y = std::max(1u, size.y/2);
}
return tex;
}
#endif
}
// ----------------------------------------------------------------------------
unsigned load_shader(GLenum type, const char* source, const char* debug_name)
{
CHECK_FOR_GL_ERROR;
unsigned id = glCreateShader(type);
const char* code = source;
glShaderSource(id, 1, &code, nullptr);
glCompileShader(id);
CHECK_FOR_GL_ERROR;
GLint status = 0;
glGetShaderiv(id, GL_COMPILE_STATUS, &status);
CHECK_FOR_GL_ERROR;
//std::string log = Trim( GetShaderLog(id) );
if (status == 0) {
CHECK_FOR_GL_ERROR;
LOG_F(INFO, "-------------------------------------");
LOG_F(INFO, "%s", source);
LOG_F(INFO, "-------------------------------------");
LOG_F(ERROR, "Failed to compile %s shader for program \"%s\".",
(type==GL_VERTEX_SHADER ? "vertex" : "fragment"), debug_name);
GLint log_length = -1;
glGetShaderiv(id, GL_INFO_LOG_LENGTH, &log_length);
CHECK_FOR_GL_ERROR;
if (log_length > 0)
{
std::vector<GLchar> log((unsigned)log_length);
glGetShaderInfoLog(id, log_length, &log_length, log.data());
LOG_F(ERROR, "Shader log:\n%s", log.data());
}
CHECK_FOR_GL_ERROR;
glDeleteShader(id);
throw std::runtime_error("Shader compilation error");
}
return id;
}
void print_link_log(unsigned prog, const char* debug_name)
{
GLint log_length;
glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &log_length);
if (log_length > 0) {
std::vector<GLchar> log((unsigned)log_length+1);
glGetProgramInfoLog(prog, log_length, &log_length, &log[0]);
LOG_F(INFO, "Program '%s' link log:\n%s", debug_name, &log[0]);
}
}
bool link_program(unsigned prog, const char* debug_name)
{
CHECK_FOR_GL_ERROR;
glLinkProgram(prog);
#if defined(DEBUG)
print_link_log(prog, debug_name);
#endif
GLint status;
glGetProgramiv(prog, GL_LINK_STATUS, &status);
if (status == GL_FALSE) {
print_link_log(prog, debug_name);
ABORT_F("Failed to link GL program");
}
return true;
}
bool validate_program(GLuint prog, const char* debug_name)
{
CHECK_FOR_GL_ERROR;
GLint log_length, status;
glValidateProgram(prog);
glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &log_length);
if (log_length > 0) {
std::vector<GLchar> log((size_t)log_length);
glGetProgramInfoLog(prog, log_length, &log_length, log.data());
LOG_F(INFO, "Program '%s' validate log:\n%s", debug_name, log.data());
}
glGetProgramiv(prog, GL_VALIDATE_STATUS, &status);
if (status == 0) {
ABORT_F("Program status is zero: %s", debug_name);
}
return true;
}
const char* type_to_string(GLenum type)
{
switch (type)
{
case GL_FLOAT: return "GL_FLOAT";
case GL_FLOAT_VEC2: return "GL_FLOAT_VEC2";
case GL_FLOAT_VEC3: return "GL_FLOAT_VEC3";
case GL_FLOAT_VEC4: return "GL_FLOAT_VEC4";
case GL_FLOAT_MAT2: return "GL_FLOAT_MAT2";
case GL_FLOAT_MAT3: return "GL_FLOAT_MAT3";
case GL_FLOAT_MAT4: return "GL_FLOAT_MAT4";
case GL_INT: return "GL_INT";
case GL_INT_VEC2: return "GL_INT_VEC2";
case GL_INT_VEC3: return "GL_INT_VEC3";
case GL_INT_VEC4: return "GL_INT_VEC4";
case GL_UNSIGNED_INT: return "GL_UNSIGNED_INT";
//case GL_DOUBLE_MAT4x3: return "GL_DOUBLE_MAT4x3";
case GL_SAMPLER_2D: return "GL_SAMPLER_2D"; // TODO: more of these
#if !GLLIB_GLES
case GL_DOUBLE_MAT3x4: return "GL_DOUBLE_MAT3x4";
case GL_DOUBLE_MAT4x2: return "GL_DOUBLE_MAT4x2";
case GL_FLOAT_MAT2x3: return "GL_FLOAT_MAT2x3";
case GL_FLOAT_MAT2x4: return "GL_FLOAT_MAT2x4";
case GL_FLOAT_MAT3x2: return "GL_FLOAT_MAT3x2";
case GL_FLOAT_MAT3x4: return "GL_FLOAT_MAT3x4";
case GL_FLOAT_MAT4x2: return "GL_FLOAT_MAT4x2";
case GL_FLOAT_MAT4x3: return "GL_FLOAT_MAT4x3";
case GL_UNSIGNED_INT_VEC2: return "GL_UNSIGNED_INT_VEC2";
case GL_UNSIGNED_INT_VEC3: return "GL_UNSIGNED_INT_VEC3";
case GL_UNSIGNED_INT_VEC4: return "GL_UNSIGNED_INT_VEC4";
case GL_DOUBLE: return "GL_DOUBLE";
case GL_DOUBLE_VEC2: return "GL_DOUBLE_VEC2";
case GL_DOUBLE_VEC3: return "GL_DOUBLE_VEC3";
case GL_DOUBLE_VEC4: return "GL_DOUBLE_VEC4";
case GL_DOUBLE_MAT2: return "GL_DOUBLE_MAT2";
case GL_DOUBLE_MAT3: return "GL_DOUBLE_MAT3";
case GL_DOUBLE_MAT4: return "GL_DOUBLE_MAT4";
case GL_DOUBLE_MAT2x3: return "GL_DOUBLE_MAT2x3";
case GL_DOUBLE_MAT2x4: return "GL_DOUBLE_MAT2x4";
case GL_DOUBLE_MAT3x2: return "GL_DOUBLE_MAT3x2";
#endif
default: return "UNKNOWN";
}
}
// ---------------------------------------------------------------
Program::Program(const std::string& vs, const std::string& fs, const std::string& debug_name)
: _debug_name(debug_name)
{
VLOG_SCOPE_F(1, "Compiling GLSL %s", debug_name.c_str());
CHECK_FOR_GL_ERROR;
GLuint vs_id = load_shader(GL_VERTEX_SHADER, vs.c_str(), debug_name.c_str());
GLuint fs_id = load_shader(GL_FRAGMENT_SHADER, fs.c_str(), debug_name.c_str());
_program = glCreateProgram();
#if TARGET_OS_IPHONE
// For debugger:
glLabelObjectEXT(GL_PROGRAM_OBJECT_EXT, _program, 0, debug_name.c_str());
#endif
glAttachShader(_program, vs_id);
glAttachShader(_program, fs_id);
//GLuint color_number = 0;
//glBindFragDataLocation(_program, color_number, "out_frag_color");
link_program(_program, debug_name.c_str());
/* too early to validate: uniforms haven't been bound yet.
Using two samplers of different type (sampler2D and sampler_cube)
will break the validation.
*/
//validate();
CHECK_FOR_GL_ERROR;
//debug_print();
#if 0
LOG_F(INFO, "Shader: %s", debug_name.c_str());
LOG_F(INFO, "-------------------------------------");
LOG_F(INFO, "%s", vs.c_str());
LOG_F(INFO, "-------------------------------------");
LOG_F(INFO, "%s", fs.c_str());
LOG_F(INFO, "-------------------------------------");
#endif
GLint num_attribs;
glGetProgramiv(_program, GL_ACTIVE_ATTRIBUTES, &num_attribs);
for (int i=0; i<num_attribs; ++i) {
GLint size;
GLenum type;
GLchar name[1024];
glGetActiveAttrib(_program, i, sizeof(name), NULL, &size, &type, name);
int location = glGetAttribLocation(_program, name);
CHECK_NE_F(location, -1, "Attribute '%s' not found in shader '%s'", name, _debug_name.c_str());
VLOG_F(1, "Attribute %d: %10s, %d x %s, location: %d", i, name, size, type_to_string(type), location);
_attributes.emplace_back(Attribute{name, size, type, location});
}
GLint num_uniforms;
glGetProgramiv(_program, GL_ACTIVE_UNIFORMS, &num_uniforms);
for (int i=0; i<num_uniforms; ++i) {
GLint size;
GLenum type;
GLchar name[1024];
glGetActiveUniform(_program, i, sizeof(name), NULL, &size, &type, name);
int location = glGetUniformLocation(_program, name);
CHECK_NE_F(location, -1, "Uniform '%s' not found in shader '%s'", name, _debug_name.c_str());
VLOG_F(1, "Uniform %d: %10s, %d x %s, location: %d", i, name, size, type_to_string(type), location);
_uniforms.emplace_back(Uniform{name, size, type, location});
}
}
Program::Program(Program&& other)
{
this->swap(other);
}
Program& Program::operator=(Program&& other)
{
this->swap(other);
return *this;
}
void Program::swap(Program& other)
{
std::swap(_program, other._program);
std::swap(_debug_name, other._debug_name);
std::swap(_uniforms, other._uniforms);
std::swap(_attributes, other._attributes);
}
Program::~Program()
{
glDeleteProgram(_program);
}
void Program::validate() const
{
// #if DEBUG
validate_program(_program, _debug_name.c_str());
// #endif
}
void Program::bind() const
{
glUseProgram(_program);
}
int Program::get_uniform_loc(const std::string& uniform_name) const
{
for (const auto& uniform : _uniforms) {
if (uniform.name == uniform_name) {
return uniform.location;
}
}
ABORT_F("Failed to find location for uniform '%s' in program '%s'",
uniform_name.c_str(), _debug_name.c_str());
}
int Program::get_attribute_loc(const std::string& attrib_name) const
{
for (const auto& attrib : _attributes) {
if (attrib.name == attrib_name) {
return attrib.location;
}
}
ABORT_F("Failed to find location for attribute '%s' in program '%s'",
attrib_name.c_str(), _debug_name.c_str());
}
bool Program::has_uniform(const std::string& uniform_name) const
{
for (const auto& uniform : _uniforms) {
if (uniform.name == uniform_name) {
return true;
}
}
return false;;
}
bool Program::has_attribute(const std::string& attrib_name) const
{
for (const auto& attrib : _attributes) {
if (attrib.name == attrib_name) {
return true;
}
}
return false;;
}
template<> void Program::set_uniform(int loc, const int& v) const
{
CHECK_FOR_GL_ERROR;
glUniform1i(loc, v);
CHECK_FOR_GL_ERROR;
}
template<> void Program::set_uniform(int loc, const float& v) const
{
CHECK_FOR_GL_ERROR;
glUniform1f(loc, v);
CHECK_FOR_GL_ERROR;
}
template<> void Program::set_uniform(int loc, const double& v) const
{
CHECK_FOR_GL_ERROR;
glUniform1f(loc, (float)v);
CHECK_FOR_GL_ERROR;
}
// ----------------------------------------------------------------------------
Program compile_program(const std::string& vs, const std::string& fs, const std::string& debug_name)
{
#if GLLIB_GLES
const auto common_prefix = R"(
precision highp float;
#define GLES
)";
const auto vs_prefix = R"(
#define vs_in attribute
#define vs_out varying
)";
const auto fs_prefix = R"(
#define fs_in varying
#define out_FragColor gl_FragColor
)";
#elif GLLIB_OPENGL_VERSION < 300
const auto common_prefix = R"(#version 150
#define lowp
#define mediump
#define highp
#define precision
#define texture2D texture
#define textureCube texture
)";
const auto vs_prefix = R"(
#define vs_in attribute
#define vs_out varying
)";
const auto fs_prefix = R"(
#define fs_in varying
out vec4 out_FragColor;
)";
#else
const auto common_prefix = R"(#version 150
#define lowp
#define mediump
#define highp
#define precision
#define texture2D texture
#define textureCube texture
)";
const auto vs_prefix = R"(
#define vs_in in
#define vs_out out
)";