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Cube

API implementation spec:

#include "Cube.h"

CUBE cube();

void setup() {
  cube.begin();
  cube.initSerial( baud, port );                 // init the cube serial command interface (if not initialised, serial interface not attached)
}

void loop() {
  // Entire cube:
  cube.all( colour );                            // "all <colour>"
  cube.shift( axis, direction );                 // (direction = '+'' or '-'') "shift <axis> <direction>"
  // Specific LED:
  cube.set( x, y, z, colour );                   // "set <location> <colour> <colour> <colour>" (only single currently implemented)
  cube.next( colour );                           // "next <colour> <colour>" (only single currently implemented)
  // Specific plane:
  cube.setplane( axis, position, colour );       // "setplane <axis> <position> <colour>"
  cube.moveplane( axis, from position, to position, colour ); // "move <axis> <from position> <to position> <colour>" ('to position' could be "h", for hidden
  cube.copyplane( axis, from position, to position );    // "copy <axis> <from position> <to position>"
  // Graphics / shapes:
  cube.line( x1, y1, z1, x2, y2, z2, colour );   // "line <location1> <location2> <colour>"
  cube.sphere( centre location, size, colour outside, colour centre );    // "sphere <location1> <location2> <colour> (<fill>)"
  cube.box( start location, end location, colour, style:solid/walls only/edges only/walls filled/edges filled, filled colour    // "box <location1> <location2> <colour> (<style:0-4:solid/walls only/edges only/walls filled/edges filled>) (<fill>)"
}

// location: 0, 1, 2, 3, h/H  (where H is a special hidden plane)
// colour (function): #define RED = 0xff0000 in header file, also BLACK / "black", "BlAcK", maybe off if not a reserved name issue
// colour (serial): #rgb (24 bits per pixel, 8 bits per colour) or colour name ("red", "green", ...)
//                  in the flash based lookup table, the red line is: { "red",   RED,
//                                                                      "green", GREEN,
//                                                                       ...
//                                                                    }
//                  if a single character used as colour in a command, a single char lookup table is used:
//                     r g b c m y w 0(off/black), etc
// axis: X, Y or Z or AXIS_X, AXIS_Y, AXIS_Z
// position: 0, 1, 2, 3, h/H
// direction: +, -

// Case insensitive for serial commands

// maybe later:
// serial command:
//  get <pin>  // returns 
//  pin: 0...17(ish) returns digital pin state as '0' or '1'
//       a0...a5 returns '0' to '1023' as an ascii number for the most recent ADC pin read
//                                     (the cube reads them all to a live array in its loop)
// Graphics / shapes:
// cube.bar( start location, height, colourstart, colourend, colouroff

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