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ShaderDemo

Runs simple ShaderToy games/demos that use buffer A & keyboard. This was just a quick project to run webgl games offline and fullscreen. There are two seperate versions for Windows (32 bit api) and Linux (ShaderDemoX). It accepts a file on the command line with the following format... Start the file in NOTEPAD for Windows or gedit for Linux. Type [bufA] Start a new line after the ] and paste in the code from Buffer A. Then type [image] and paste in the code from the Image tab. Optionally you can add a line for [sound] and copy in that code too. In the code for buffer A and Image iChannel0 = buffer A and iChannel1 = keyboard. No other inputs are available. If it compiles it will run if not it will display the OpenGL compile error. "Escape" ends the program and "backspace" resets iFrame to 0.

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Runs simple ShaderToy games/demos that use buffer A & keyboard.

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