Runs simple ShaderToy games/demos that use buffer A & keyboard. This was just a quick project to run webgl games offline and fullscreen. There are two seperate versions for Windows (32 bit api) and Linux (ShaderDemoX). It accepts a file on the command line with the following format... Start the file in NOTEPAD for Windows or gedit for Linux. Type [bufA] Start a new line after the ] and paste in the code from Buffer A. Then type [image] and paste in the code from the Image tab. Optionally you can add a line for [sound] and copy in that code too. In the code for buffer A and Image iChannel0 = buffer A and iChannel1 = keyboard. No other inputs are available. If it compiles it will run if not it will display the OpenGL compile error. "Escape" ends the program and "backspace" resets iFrame to 0.
Runs simple ShaderToy games/demos that use buffer A & keyboard.
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eiffie/ShaderDemo
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Runs simple ShaderToy games/demos that use buffer A & keyboard.
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