Skip to content

ennioquaglia/GameEngine

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

5 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

GameEngine

A C++ Game Engine based on OpenGL

Libraries and data files(models, texture, shaders, etc.) are not included yet. I'm going to include these in the near future(hopefully), with a guide of how to install everything and make it compiler ready. Also an explanation of how it works and how to use it is in the todo-list. A level editor(almost ready) too.

Libraries used: -opengl/glu/glew
-glfw3 - context creation
-glm - math library
-assimp - model importing
-SOIL - texture loading
-bullet - physics library
-pugixml- xml parsing

Featuring:
-System/Entity/Component logic model
-Physics Engine(bullet)
-Skeletal Mesh, with animations
-Post Processing
-Shaders support
-...

For questions contact me at ennio96@live.com

About

A C++ Game Engine based on OpenGL

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages