A C++ Game Engine based on OpenGL
Libraries and data files(models, texture, shaders, etc.) are not included yet. I'm going to include these in the near future(hopefully), with a guide of how to install everything and make it compiler ready. Also an explanation of how it works and how to use it is in the todo-list. A level editor(almost ready) too.
Libraries used:
-opengl/glu/glew
-glfw3 - context creation
-glm - math library
-assimp - model importing
-SOIL - texture loading
-bullet - physics library
-pugixml- xml parsing
Featuring:
-System/Entity/Component logic model
-Physics Engine(bullet)
-Skeletal Mesh, with animations
-Post Processing
-Shaders support
-...
For questions contact me at ennio96@live.com