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OpenAlchemist - Development version
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I) What OpenAlchemist needs ?

OpenAlchemist is based on ClanLib 2.1. You must install it before compiling this game. You can find the last version of clanlib at: http://www.clanlib.org

You may have to edit the /etc/ld.so.conf and add to it "/etc/local/lib". Then run "ldconfig" as root.

You also need the "zip" program, in order to make skins archives.

II) How to compile/install it

There is two ways :
	1 - Use GNU autotools
	It's the classic chain "./configure && make && sudo make install".
	See "INSTALL" for more informations

	2 - Use the custom Makefile
	More simple, it's for local use (don't try make install). Usefull for developpers.
	Just tip "make -f MyMakefile", and then "./openalchemist" to run the game.

III) How to play with it

After compiling, tip "openalchemist".

IV) How to contact us

You can contact the coder at kepho.o (at) gmail.com
You can contact the graphist at guigozz (at) gmail.com
Official website is : www.openalchemist.com

V) Licensing

Code is protected by GNU GPL 2+ (see CODE-LICENSE)
Graphics are protected by http://creativecommons.org/licenses/by-sa/2.0/fr/

VI) Derivated projects

If you want to make a derivated project with OpenAlchemist code or graphs, you can do it. But a message from you to show us your project will  be appreciated (we're curious :)).

VII) Special Thanks

Special thanks to silkut for his win32 port and MrPouit for his ubuntu packages.
Also thanks to the ClanLib team.