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ui-edit-v1

A first try at a UI editor. Also, the underlying UI logic itself, which was mostly done in C++ but with an interface roughly adhering to OpenGL's. The SDL bindings come courtesy from LuaForge (I think), though they were later modified.

I don't recall exactly how functional this is. It was originally meant to be for a specific game, but that fell through. Much of the UI logic is based on refinements of what I had done in Vektor Space.

This was where I cut my teeth on Lua (along with a borrowed copy of Game Scripting Mastery), still in 5.0, so the code may leave a bit to be desired. :) Also, it apparently never occurred to me to give my Lua files a proper extension. :(

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A first try at a UI editor.

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