Researching Wii U emulation. Licensed under the terms of the GNU General Public License, version 2 or later (GPLv2+).
You can find us at #wiiu-emu on freenode.
- Windows with Visual Studio 2015 Update 3
- Linux with a modern C++14 friendly compiler (gcc, clang)
- 64 bit
- OpenGL 4.5 (using direct state access, available on older OpenGL versions as an extension).
- None
There are two decaf targets:
- decaf-sdl - Default emulator target using SDL for window creation and input.
- decaf-cli - Command line only which will run games with no graphics or inputs, useful for test .rpx files.
- Open decaf.sln
ReleaseDebug
is recommended for development,Debug
runs too slow andRelease
takes a long to compile due to LTCG and does not have full debug info.
- The cmake builds will depend on your system's zlib, sdl2 - rather than using submodules for everything like on Windows.
- Requires a modern gcc or clang which supports C++11/14 features
cmake ../decaf-emu && make