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This is the most recent version of Habanero3d Engine. It supports shadow mapping and new visibility culling method, but lacks support for LOD (present in legacy version) since it's not fully ported yet.

habanero3d/habanero3d-current

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Copyright 2009-2012 Andrzej Skalski, Piotr Kufel, Piotr Białecki, Michał Żochowski, and Michał Szczepaniak This file is part of Habanero3d, license LGPL 3.

Habanero 3d project is a 3d game engine, developed originally by a team of students and alumni of Faculty of Mathematics, Informatics and Mechanichs at University of Warsaw.

The project is a work-in-progress. Some of components still need polishing, while others require a full redesign and new implementations.

The team have decided to publish project's source. We are looking for talented programmers to join Habanero 3d team. With any questions, contact askalski via github.

Currently repository contains a Ubuntu compilable version of Habanero3d Engine, with NetBeans project files and makefiles.

The Engine requires (not sure if it's a full list) following libraries to compile (ubuntu names):

libsndfile1-dev libopenal-dev libxrandr-dev libfreetype6-dev libjpeg62-dev cmake mesa-common-dev glew libsm-dev libgl1-mesa-dev libglu1-mesa-dev libxxf86vm-dev

also SFML 2.0 RC ( http://www.sfml-dev.org/ ) and probably graphics card's drivers to provide OpenGL headers and .so files.

The MS Visual Studio project files are also included, but not functional (outdated) at this moment.

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This is the most recent version of Habanero3d Engine. It supports shadow mapping and new visibility culling method, but lacks support for LOD (present in legacy version) since it's not fully ported yet.

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