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CoffeeCutie

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A C++ game engine/rendering engine written in a very C-influenced way.

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What is this?

Game engine with platform support for Linux, OS X, Windows, Android

What is the progress report?

  • Ports:
    • Linux
      • Desktops
      • SteamOS builds are working
      • Nokia N900 (using GCC 6)
      • Raspberry Pi (to some degree, if only DispManX wasn't so terrible)
      • ODROID-XU4 (provided you have a working GLES driver)
      • Supports packaging into self-contained AppImage files
      • Packaging solutions such as Flatpak and Snap kind of work, but not really
    • Windows
      • Win32 is the only one that works properly, it also bakes resources into the executable
      • UWP halfway works, file system access is broken, requires ANGLE, and runs on the OpenGL ES 2.0 rendering code.
    • Android (only ARM64 and ARMv7a are truly tested, but it compiles for MIPS* and x86_*!)
    • Mac OS X
    • iOS support usually works, and is on par with Android support in terms of touch support
    • Emscripten
  • Has OpenGL backends for 3.3 and 4.3, OpenGL ES backends for 2.0 and 3.0
    • The OpenGL ES 2.0 backend is not optimal, but it sure is fast!

Platform support tl;dr

  • Linux support is dandy, always maintained
  • Windows is kind of wonky, not all Linux features are present (such as retrieving memory allocations by library in memory)
  • OS X port is pretty good-looking
  • ReactOS support might happen if it supports OpenGL
  • Wrapper code for Python, D-language and C# are in their early phases, currently support creation of windows and GL contexts, as well as clearing said GL context
  • Refrigerator port has yet to be realized, contributors appreciated
  • Toaster edition might follow refrigerator port
  • coffeecutie on a cob is off the table
  • Java port will not happen