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GameInfoSave.cpp
185 lines (154 loc) · 4.68 KB
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GameInfoSave.cpp
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#include "GameInfoSave.h"
#include "utils/Util.h"
#include "GameSDK.h"
#include "cocos2d.h"
USING_NS_CC;
GameInfoSave* GameInfoSave::pIntance = NULL;
GameInfoSave::GameInfoSave()
{
}
GameInfoSave::~GameInfoSave()
{
}
GameInfoSave* GameInfoSave::instance()
{
if (!pIntance)
{
pIntance = new GameInfoSave();
}
return pIntance;
}
void GameInfoSave::setNickName(int userid, string value)
{
string str = "nick";
str.append(int2string(userid).c_str());
setStringForKey(str.c_str(), value);
}
string GameInfoSave::getNickName(int userid)
{
string str = "nick";
str.append(int2string(userid).c_str());
return getStringForKey(str.c_str());
}
void GameInfoSave::setMan(int userid, bool isMan)
{
string str = "gender";
str.append(int2string(userid).c_str());
setBoolForKey(str.c_str(), isMan);
}
bool GameInfoSave::isMan(int userid)
{
string str = "gender";
str.append(int2string(userid).c_str());
return getBoolForKey(str.c_str(), true);
}
void GameInfoSave::setGameShock(bool shock)
{
CCUserDefault::sharedUserDefault()->setBoolForKey("game_shock", shock);
CCUserDefault::sharedUserDefault()->flush();
}
bool GameInfoSave::getGameShock()
{
return CCUserDefault::sharedUserDefault()->getBoolForKey("game_shock", true);
}
void GameInfoSave::setGameElec(bool elec)
{
CCUserDefault::sharedUserDefault()->setBoolForKey("game_elec", elec);
CCUserDefault::sharedUserDefault()->flush();
}
bool GameInfoSave::getGameElec()
{
return CCUserDefault::sharedUserDefault()->getBoolForKey("game_elec", false);
}
void GameInfoSave::setVoice(bool isVoice)
{
CCUserDefault::sharedUserDefault()->setBoolForKey("game_voice", isVoice);
CCUserDefault::sharedUserDefault()->flush();
}
bool GameInfoSave::getVoice()
{
return CCUserDefault::sharedUserDefault()->getBoolForKey("game_voice", true);
}
void GameInfoSave::setHeadurl(int userid, string headurl)
{
string str = "Headurl";
str.append(int2string(userid).c_str());
CCUserDefault::sharedUserDefault()->setStringForKey(str.c_str(), headurl);
CCUserDefault::sharedUserDefault()->flush();
}
string GameInfoSave::getHeadurl(int userid)
{
string str = "Headurl";
str.append(int2string(userid).c_str());
return CCUserDefault::sharedUserDefault()->getStringForKey(str.c_str(), "");
}
void GameInfoSave::setHeadIndex(int userid, int index)
{
string str = "headindex";
str.append(int2string(userid).c_str());
CCUserDefault::sharedUserDefault()->setIntegerForKey(str.c_str(), index);
CCUserDefault::sharedUserDefault()->flush();
}
int GameInfoSave::getHeadIndex(int userid)
{
string str = "headindex";
str.append(int2string(userid).c_str());
return CCUserDefault::sharedUserDefault()->getIntegerForKey(str.c_str(), 0);
}
void GameInfoSave::setPlatMusic(bool bValue)
{
CCLog("set plat music :%d", bValue ? 1 : 0);
CCUserDefault::sharedUserDefault()->setBoolForKey("plat_music", bValue);
CCUserDefault::sharedUserDefault()->flush();
}
bool GameInfoSave::getPlatMusic()
{
bool ret = CCUserDefault::sharedUserDefault()->getBoolForKey("plat_music", true);
CCLog("get plat music :%d", ret ? 1 : 0);
return ret;
}
void GameInfoSave::setIntegerForKey(const char* key, int value)
{
CCUserDefault::sharedUserDefault()->setIntegerForKey(key, value);
CCUserDefault::sharedUserDefault()->flush();
}
int GameInfoSave::getIntegerForKey(const char* key, int defaultValue)
{
return CCUserDefault::sharedUserDefault()->getIntegerForKey(key, defaultValue);
}
void GameInfoSave::setBoolForKey(const char* key, bool value)
{
CCUserDefault::sharedUserDefault()->setBoolForKey(key, value);
CCUserDefault::sharedUserDefault()->flush();
}
bool GameInfoSave::getBoolForKey(const char* key, bool defaultValue)
{
return CCUserDefault::sharedUserDefault()->getBoolForKey(key, defaultValue);
}
void GameInfoSave::setStringForKey(const char* key, string value)
{
CCUserDefault::sharedUserDefault()->setStringForKey(key, value);
CCUserDefault::sharedUserDefault()->flush();
}
string GameInfoSave::getStringForKey(const char* key, string defaultValue)
{
return CCUserDefault::sharedUserDefault()->getStringForKey(key, defaultValue);
}
void GameInfoSave::setFloatForKey(const char* pKey, float value)
{
CCUserDefault::sharedUserDefault()->setFloatForKey(pKey, value);
CCUserDefault::sharedUserDefault()->flush();
}
float GameInfoSave::getFloatForKey(const char* pKey, float defaultValue)
{
return CCUserDefault::sharedUserDefault()->getFloatForKey(pKey, defaultValue);
}
void GameInfoSave::setDoubleForKey(const char* pKey, double value)
{
CCUserDefault::sharedUserDefault()->setDoubleForKey(pKey, value);
CCUserDefault::sharedUserDefault()->flush();
}
double GameInfoSave::getDoubleForKey(const char* pKey, double defaultValue)
{
return CCUserDefault::sharedUserDefault()->getDoubleForKey(pKey, defaultValue);
}