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A demo using the BREW SDK + OpenGL ES that shows a cube with lighting , blending, texturing & fog (Apr 2009)

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BREW OpenGL ES demo (April 2009)

A demo using the BREW SDK + OpenGL ES that shows a cube with lighting , blending, texturing & fog

Requirements:

  • BREW SDK
  • BREW Emulator Keypad:
  • 1 -Enable Blending
  • 2 -Disable Blending
  • 4 -Enable Lighting
  • 5 -Disable Lighting
  • 7 -Enable Texturing
  • 8 -Disable Texturing
    • -Enable Fog
  • 0 -Disable Fog
  • UP -Zoom out
  • DOWN -Zoom in
  • LEFT -Move cube left
  • RIGHT -Move cube right
  • OK -Reset cube position

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A demo using the BREW SDK + OpenGL ES that shows a cube with lighting , blending, texturing & fog (Apr 2009)

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