/
noisegen.cpp
803 lines (629 loc) · 23.1 KB
/
noisegen.cpp
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#include "noisegen.hpp"
NoiseGen::NoiseGen()
{
//init seed
srand( time(NULL) );
IMAGE_SIZE = 256;
IMAGE_SCALE = 2;
terrainmode = false;
//paramvalues.resize(9);
terSlider = NULL;
//load settings
defaultSettings(); // load hardcoded defaults first
loadSettings(); // load settings file, if one is not found, create one
//init screen
screen = new sf::RenderWindow( sf::VideoMode(IMAGE_SIZE*IMAGE_SCALE+RIGHT_MARGIN_WIDTH,IMAGE_SIZE*IMAGE_SCALE+BOTTOM_MARGIN_HEIGHT,32), "Simplex Noise");
screen->setIcon(sfml_icon.width, sfml_icon.height, sfml_icon.pixel_data);
mapTexture = new sf::RenderTexture;
mapTexture->create(IMAGE_SCALE*IMAGE_SIZE, IMAGE_SCALE*IMAGE_SIZE);
mapTexture->display();
//load font
font.loadFromFile("font.ttf");
//init terrain colors
/*
terraincolors.push_back(sf::Color(0,0,120)); // deep water
terraincolors.push_back(sf::Color(0,0,220)); // shallow water
terraincolors.push_back(sf::Color(200,200,0)); // sand
terraincolors.push_back(sf::Color(200,120,50)); // dirt
terraincolors.push_back(sf::Color(0,220,0)); // low grass
terraincolors.push_back(sf::Color(0,120,0)); // high grass
terraincolors.push_back(sf::Color(120,120,120)); // low mtn
terraincolors.push_back(sf::Color(200,200,200)); // high mtn
terraincolors.push_back(sf::Color(245,245,245)); // mtn tops
*/
//other object inits
initSliders();
initTerrainSlider();
initButtons();
//start main loop
mainLoop();
}
///////////////////////////////////////////////////////////////////////////
// INIT
void NoiseGen::loadSettings()
{
std::ifstream lfile;
lfile.open("settings.txt");
//if file does not exist, save current settings to file
if(!lfile.is_open())
{
saveSettings();
return;
}
//clear terrain parameters
terrainsegs.clear();
while(!lfile.eof())
{
//create line buffer storage and load line into buffer
char buf[200];
lfile.getline(buf,200);
//if reading a line that is for comments, a return line, a space, or anything like that , just ignore currently
//read line
if(buf[0] == '#' || buf[0] == '\n' || buf[0] == ' ' || buf[0] == '\0') continue;
//create strings to parse line commands and parameters
//NOTE : a command starts with :
std::string bstring(buf);
std::string cmd( bstring.substr(0, bstring.find_first_of(':')) );
std::string param( bstring.substr(bstring.find_first_of(':')+1, bstring.size()-1));
//get commands, then check parameters for given command
if(cmd == "IMAGE_SIZE") IMAGE_SIZE = atoi(param.c_str());
else if(cmd == "IMAGE_SCALE") IMAGE_SCALE = atoi(param.c_str());
else if(cmd == "PERSISTENCE") persistence = atof(param.c_str());
else if(cmd == "OCTAVES") octaves = atoi(param.c_str());
else if(cmd == "SCALE") scale = atof(param.c_str());
else if(cmd == "X_POS") xpos = atoi(param.c_str());
else if(cmd == "Y_POS") ypos = atoi(param.c_str());
else if(cmd == "NOISE_MODE")
{
if(param == "SIMPLEX") N_MODE = SIMPLEX;
else if(param == "PERLIN") N_MODE = PERLIN;
else N_MODE = 0;
}
else if(cmd == "TERRAIN_MODE")
{
if(param == "ON") terrainmode = true;
else terrainmode = false;
}
else if(cmd == "TERRAIN_SEG_VAL")
{
segment newseg;
newseg.value = atoi(param.c_str());
terrainsegs.push_back(newseg);
}
else if(cmd == "TERRAIN_SEG_COLOR")
{
//int it = 0;
std::string red;
std::string green;
std::string blue;
red = param.substr(0, param.find(','));
param.erase(0, param.find(',')+1 );
green = param.substr(0, param.find(','));
param.erase(0, param.find(',')+1);
blue = param;
std::cout << "RGB = " << red << "," << green << "," << blue << std::endl;
terrainsegs.back().red = atoi(red.c_str());
terrainsegs.back().green = atoi(green.c_str());
terrainsegs.back().blue = atoi(blue.c_str());
}
}
}
void NoiseGen::saveSettings()
{
std::ofstream sfile;
sfile.open("settings.txt");
//if unable to save settings file
if(!sfile.is_open())
{
std::cout << "Error saving to settings.txt" << std::endl;
return;
}
//save settings
sfile << "IMAGE_SIZE:" << IMAGE_SIZE << std::endl;
sfile << "IMAGE_SCALE:" << IMAGE_SCALE << std::endl;
sfile << std::endl << "PERSISTENCE:" << persistence << std::endl;
sfile << "SCALE:" << scale << std::endl;
sfile << "OCTAVES:" << octaves << std::endl;
sfile << "X_POS:" << xpos << std::endl;
sfile << "Y_POS:" << ypos << std::endl;
sfile << "NOISE_MODE:";
if(N_MODE == SIMPLEX) sfile << "SIMPLEX" << std::endl;
else if(N_MODE == PERLIN) sfile << "PERLIN" << std::endl;
else sfile << "UNK" << std::endl;
sfile << "TERRAIN_MODE:";
if(terrainmode) sfile << "ON" << std::endl;
else sfile << "OFF" << std::endl;
sfile << std::endl << "#terrain levels" << std::endl;
for(int i = 0; i < int(terrainsegs.size()); i++)
{
sfile << "TERRAIN_SEG_VAL:" << terrainsegs[i].value << std::endl;
sfile << "TERRAIN_SEG_COLOR:" << terrainsegs[i].red << "," << terrainsegs[i].green << "," << terrainsegs[i].blue << std::endl;
sf::Color test;
}
/*
for(int i = 0; i < int(paramvalues.size()); i++)
{
sfile << "TERRAIN_SEG:" << paramvalues[i] << std::endl;
}
*/
sfile.close();
}
void NoiseGen::defaultSettings()
{
persistence = 0.7;
scale = 7;
octaves = 6;
xpos = 0;
ypos = 0;
N_MODE = SIMPLEX;
//simple water default
//simplewater = 128;
//terrainsimple = false;
//configure terrain values
/*
paramvalues.clear();
paramvalues.resize(9);
paramvalues[0] = 90;
paramvalues[1] = 128;
paramvalues[2] = 140;
paramvalues[3] = 150;
paramvalues[4] = 180;
paramvalues[5] = 200;
paramvalues[6] = 220;
paramvalues[7] = 250;
paramvalues[8] = 255;
*/
//clear and populate terrain segments
terrainsegs.clear();
segment *newseg = new segment;
newseg->value = 90;
newseg->red = 0;
newseg->green = 0;
newseg->blue = 120;
terrainsegs.push_back(*newseg);
delete newseg;
newseg = new segment;
newseg->value = 128;
newseg->red = 0;
newseg->green = 0;
newseg->blue = 220;
terrainsegs.push_back(*newseg);
delete newseg;
newseg = new segment;
newseg->value = 140;
newseg->red = 200;
newseg->green = 200;
newseg->blue = 0;
terrainsegs.push_back(*newseg);
delete newseg;
newseg = new segment;
newseg->value = 150;
newseg->red = 200;
newseg->green = 120;
newseg->blue = 50;
terrainsegs.push_back(*newseg);
delete newseg;
newseg = new segment;
newseg->value = 180;
newseg->red = 0;
newseg->green = 220;
newseg->blue = 0;
terrainsegs.push_back(*newseg);
delete newseg;
newseg = new segment;
newseg->value = 200;
newseg->red = 0;
newseg->green = 120;
newseg->blue = 0;
terrainsegs.push_back(*newseg);
delete newseg;
newseg = new segment;
newseg->value = 220;
newseg->red = 120;
newseg->green = 120;
newseg->blue = 120;
terrainsegs.push_back(*newseg);
delete newseg;
newseg = new segment;
newseg->value = 250;
newseg->red = 200;
newseg->green = 200;
newseg->blue = 200;
terrainsegs.push_back(*newseg);
delete newseg;
newseg = new segment;
newseg->value = 255;
newseg->red = 245;
newseg->green = 245;
newseg->blue = 245;
terrainsegs.push_back(*newseg);
delete newseg;
}
void NoiseGen::reloadDefaultSettings()
{
defaultSettings();
std::cout << "loaded default settings\n";
initTerrainSlider(); // memory leak?
std::cout << "initialized terrain slider\n";
updateSliders(NULL);
std::cout << "updated sliders\n";
//refresh = true;
}
//////////////////////////////////////////////////////////////////////////////
// EXPORT FUNCTIONS
void NoiseGen::exportToTXT()
{
std::ofstream ofile;
ofile.open("export.txt");
//create vector to story array heightmap in
std::vector< std::vector<int> > height_map;
//set vector dimensions
height_map.resize(IMAGE_SIZE);
for(int i = 0; i < IMAGE_SIZE; i++) height_map[i].resize(IMAGE_SIZE);
//get noise for heightmap
for(int i = 0; i < IMAGE_SIZE; i++)
{
for(int n = 0; n < IMAGE_SIZE; n++)
{
//these were copied and modified from the createmap function
if(N_MODE == SIMPLEX) height_map[i][n] = scaled_octave_noise_2d(octaves,persistence,scale,0,255,n + xpos,i + ypos);
else if(N_MODE == PERLIN) height_map[i][n] = getNoise(octaves, persistence, scale, n + xpos, i + ypos);
if(n == IMAGE_SIZE-1) ofile << height_map[i][n] << std::endl;
else ofile << height_map[i][n] << ",";
}
}
std::cout << "height map exported to export.txt\n";
ofile.close();
}
void NoiseGen::exportToIMAGE()
{
screen->clear();
screen->display();
sf::Image mapExport = mapTexture->getTexture().copyToImage();
mapExport.saveToFile("export.bmp");
}
//////////////////////////////////////////////////////////////////////////////
// MAIN LOOP
void NoiseGen::mainLoop()
{
bool quit = false;
bool refresh = true;
//int cursor = 0;
//bool viewcontrol = false;
// int viewcontrolunits = 12; // how many units moved when in view control
bool mapDrag = false;
sf::Vector2i mapDragOffset;
//debug
//std::cout << "SCREEN :" << IMAGE_SIZE*IMAGE_SCALE+RIGHT_MARGIN_WIDTH << "," << IMAGE_SIZE*IMAGE_SCALE+BOTTOM_MARGIN_HEIGHT << std::endl;
while(!quit)
{
sf::Event event;
screen->clear();
//check for right mouse button release if dragging
if(mapDrag && !sf::Mouse::isButtonPressed(sf::Mouse::Right))
{
mapDrag = false;
xpos = xpos - (sf::Mouse::getPosition(*screen).x - mapDragOffset.x);
ypos = ypos - (sf::Mouse::getPosition(*screen).y - mapDragOffset.y);
refresh = true;
}
else if(mapDrag) refresh = true;
//create, populate, and display map image
if(refresh)
{
if(sf::Mouse::isButtonPressed(sf::Mouse::Right) && mapDrag)
{
int x_off = sf::Mouse::getPosition(*screen).x - mapDragOffset.x;
int y_off = sf::Mouse::getPosition(*screen).y - mapDragOffset.y;
createMapImage(xpos - x_off, ypos - y_off);
}
else createMapImage(xpos, ypos);
refresh = false;
}
//DRAW OBJECTS
drawMap();
drawSliders();
drawButtons();
drawCoordinates( sf::Vector2i(IMAGE_SCALE*IMAGE_SIZE + 12, 300));
//debug draw mouse coordinates
/*
std::stringstream mpos;
mpos << "(" << sf::Mouse::getPosition(*screen).x << "," << sf::Mouse::getPosition(*screen).y << ")";
sf::Text mposTXT(mpos.str(), font, 12);
mposTXT.setColor(sf::Color(200,0,0));
screen->draw(mposTXT);
*/
//handle input
while(screen->pollEvent(event))
{
//if resize event happened
if(event.type == sf::Event::Resized)
{
screen->setSize( sf::Vector2u(IMAGE_SCALE*IMAGE_SIZE + RIGHT_MARGIN_WIDTH, IMAGE_SCALE*IMAGE_SIZE + BOTTOM_MARGIN_HEIGHT));
continue;
}
//pass event to sliders
if(updateSliders(&event)) refresh = true;
//WINDOW CLOSE EVENT
if(event.type == sf::Event::Closed) quit = true;
// MOUSE EVENTS
if(event.type == sf::Event::MouseButtonPressed)
{
//LEFT MOUSE BUTTON
if(event.mouseButton.button == sf::Mouse::Left)
{
for(int i = 0; i < int(buttons.size()); i++)
{
if(buttons[i]->mouseIn())
{
switch(i)
{
case 0:
N_MODE = SIMPLEX;
break;
case 1:
N_MODE = PERLIN;
break;
case 2:
if(terrainmode) terrainmode = false;
else terrainmode = true;
break;
case 3:
exportToTXT();
break;
case 4:
exportToIMAGE();
break;
case 5:
randomPosition();
break;
case 6:
/*
defaultSettings();
updateSliders(NULL);
refresh = true;
*/
reloadDefaultSettings();
break;
default:
break;
}
refresh = true;
}
}
}
else if(event.mouseButton.button == sf::Mouse::Right)
{
sf::Vector2i m_pos = sf::Mouse::getPosition(*screen);
if(m_pos.x >= 0 && m_pos.x <= mapTexture->getSize().x && m_pos.y >= 0 && m_pos.y <= mapTexture->getSize().y)
{
mapDrag = true;
mapDragOffset = m_pos;
refresh = true;
}
}
}
// KEYBOARD EVENTS
if(event.type == sf::Event::KeyPressed)
{
//escape to quit
if(event.key.code == sf::Keyboard::Escape)
{
quit = true;
}
else if(event.key.code == sf::Keyboard::Q)
{
/*
defaultSettings();
std::cout << "loaded default settings\n";
initTerrainSlider(); // memory leak?
std::cout << "initialized terrain slider\n";
updateSliders(NULL);
std::cout << "updated sliders\n";
*/
reloadDefaultSettings();
refresh = true;
}
else if(event.key.code == sf::Keyboard::F1)
{
segment newseg;
newseg.value = 254;
newseg.red = rand()%256;
newseg.green = rand()%256;
newseg.blue = rand()%256;
terSlider->addSegment(&newseg);
}
else if(event.key.code == sf::Keyboard::F5)
{
xpos = 10;
ypos = 10;
refresh = true;
}
else if(event.key.code == sf::Keyboard::W) {ypos = ypos - IMAGE_SIZE/2; refresh = true;}
else if(event.key.code == sf::Keyboard::S) {ypos = ypos + IMAGE_SIZE/2; refresh = true;}
else if(event.key.code == sf::Keyboard::A) {xpos = xpos - IMAGE_SIZE/2; refresh = true;}
else if(event.key.code == sf::Keyboard::D) {xpos = xpos + IMAGE_SIZE/2; refresh = true;}
}
}
//draw screen
screen->display();
}
//save settings after mainloop quit
saveSettings();
}
void NoiseGen::randomPosition()
{
xpos = rand()%10000 - 5000;
ypos = rand()%10000 - 5000;
}
//////////////////////////////////////////////////////////////////////////////
// DRAWING
void NoiseGen::createMapImage(int nx, int ny)
{
mapTexture->clear();
for(int i = 0; i < IMAGE_SIZE; i++)
{
for(int n = 0; n < IMAGE_SIZE; n++)
{
//note , the scale factor for simplex differs from perlin, perlin > value zooms in, simplex < value zooms in
if(N_MODE == SIMPLEX && !terrainmode) drawPixel(mapTexture, n, i, scaled_octave_noise_2d(octaves,persistence,scale,0,255,n+nx,i + ny) , IMAGE_SCALE);
else if(N_MODE == SIMPLEX && terrainmode) drawPixelTerrain(mapTexture, n, i, scaled_octave_noise_2d(octaves,persistence,scale,0,255,(n + nx),(i + ny)), IMAGE_SCALE);
else if(N_MODE == PERLIN && !terrainmode) drawPixel(mapTexture, n, i, getNoise(octaves, persistence, scale, n + nx, i + ny), IMAGE_SCALE);
else if(N_MODE == PERLIN && terrainmode) drawPixelTerrain(mapTexture, n, i, getNoise(octaves, persistence, scale, n + nx, i + ny), IMAGE_SCALE);
}
}
std::cout << nx << "," << ny << std::endl;
}
void NoiseGen::drawMap()
{
sf::Sprite mapSprite;
mapSprite.setTexture( mapTexture->getTexture());
screen->draw(mapSprite);
}
void NoiseGen::drawPixelTerrain(sf::RenderTarget *target, int x, int y, int shade, int scale)
{
sf::RectangleShape newshape( sf::Vector2f(scale,scale));
newshape.setPosition(sf::Vector2f(x*scale, y*scale));
for(int i = 0; i < int(terrainsegs.size()); i++)
{
if( shade < terrainsegs[i].value)
{
sf::Color tcolor;
tcolor.r = terrainsegs[i].red;
tcolor.g = terrainsegs[i].green;
tcolor.b = terrainsegs[i].blue;
newshape.setFillColor(tcolor);
break;
}
}
target->draw(newshape);
}
void NoiseGen::drawPixel(sf::RenderTarget *target, int x, int y, int shade, int scale)
{
sf::RectangleShape newshape( sf::Vector2f(scale,scale));
newshape.setPosition(sf::Vector2f(x*scale, y*scale));
newshape.setFillColor( sf::Color(shade,shade,shade));
target->draw(newshape);
}
void NoiseGen::drawMask()
{
}
void NoiseGen::drawCoordinates(sf::Vector2i ncoord)
{
std::stringstream coordS;
std::stringstream coordR;
std::stringstream coordE;
coordR << "RAW [ X:" << xpos << ", Y:" << ypos << " ]";
coordS << "SCAL[ X:" << xpos*scale << ", Y:" << ypos*scale << " ]";
//coordE << "[ X:" << xpos + IMAGE_SIZE - 1 << ", Y:" << ypos + IMAGE_SIZE - 1 << "]";
coordE << "SIZE[ X:" << IMAGE_SIZE*MIN_SCALE*scale << ", Y:" << IMAGE_SIZE*MIN_SCALE*scale << "]";
sf::Text coordt(coordS.str(), font, 12);
coordt.setPosition( ncoord.x, ncoord.y);
sf::Text coord3(coordR.str(), font, 12);
coord3.setPosition( ncoord.x, ncoord.y-14);
sf::Text coordt2(coordE.str(), font, 12);
coordt2.setPosition( ncoord.x, ncoord.y+14);
screen->draw(coordt);
screen->draw(coordt2);
screen->draw(coord3);
}
////////////////////////////////////////////////////////////////////////////////////
// SLIDERS
void NoiseGen::initSliders()
{
//create sliders
//octave slider
//0
Slider *nslider = new Slider(screen, 1, 16, 100, &octaves);
nslider->setCenter( sf::Vector2f(IMAGE_SCALE*IMAGE_SIZE + RIGHT_MARGIN_WIDTH/2,25));
nslider->setRounding(true);
nslider->setName("OCTAVES");
nslider->setRealtime(true);
sliders.push_back(nslider);
//scale slider
//1
nslider = new Slider(screen, MIN_SCALE, MAX_SCALE, 100, &scale);
nslider->setCenter( sf::Vector2f(IMAGE_SCALE*IMAGE_SIZE + RIGHT_MARGIN_WIDTH/2,65));
nslider->setName("SCALE");
nslider->setRealtime(true);
sliders.push_back(nslider);
//persistence slider
//2
nslider = new Slider(screen, 0, 2, 100, &persistence);
nslider->setCenter( sf::Vector2f(IMAGE_SCALE*IMAGE_SIZE + RIGHT_MARGIN_WIDTH/2,105));
nslider->setName("PERSISTENCE");
nslider->setRealtime(true);
sliders.push_back(nslider);
}
void NoiseGen::initTerrainSlider()
{
//terrainslider
if(terSlider != NULL) delete terSlider;
terSlider = new MultiSlider(screen, 0, 254, IMAGE_SIZE*IMAGE_SCALE, &terrainsegs);
terSlider->setCenterPosition( sf::Vector2f( (IMAGE_SIZE*IMAGE_SCALE + RIGHT_MARGIN_WIDTH)/2, (IMAGE_SIZE*IMAGE_SCALE) + BOTTOM_MARGIN_HEIGHT/2 ));
//for(int i = 0; i < 9; i++) terSlider->addSegment( ¶mvalues[i], terraincolors[i]);
}
void NoiseGen::drawSliders()
{
for(int i = 0; i < int(sliders.size()); i++)
{
std::stringstream slids;
slids << sliders[i]->getName() << " : " << sliders[i]->convertSliderPosition();
sf::Text stext(slids.str(), font, 12);
stext.setPosition( sliders[i]->getPosition().x, sliders[i]->getPosition().y-20);
sliders[i]->draw();
screen->draw(stext);
}
terSlider->draw();
}
bool NoiseGen::updateSliders(sf::Event *event)
{
bool need_update = false;
//check all sliders for update
for(int i = 0; i < int(sliders.size()); i++)
{
if(sliders[i]->update(event))
{
need_update = true;
//if scale has changed, recalc position
if(i == 1)
{
}
}
}
//if an update is not currently needed, check terrain slider too
if(!need_update && event != NULL)
{
if(terrainmode) need_update = terSlider->update(event);
else terSlider->update(event);
}
//else if update is already needed, go ahead and update the terrain slider anyways
else if(event != NULL) terSlider->update(event);
return need_update;
}
////////////////////////////////////////////////////////////////////////////////////
// BUTTONS
void NoiseGen::initButtons()
{
Button *nbutton = new Button(screen, "Simplex", sf::Vector2f(IMAGE_SCALE*IMAGE_SIZE + (RIGHT_MARGIN_WIDTH/2)-40,140));
buttons.push_back(nbutton);
nbutton = new Button(screen, "Perlin", sf::Vector2f(IMAGE_SCALE*IMAGE_SIZE + (RIGHT_MARGIN_WIDTH/2)+40,140));
buttons.push_back(nbutton);
nbutton = new Button(screen, "Toggle Terrain", sf::Vector2f(IMAGE_SCALE*IMAGE_SIZE + (RIGHT_MARGIN_WIDTH/2),170));
buttons.push_back(nbutton);
nbutton = new Button(screen, "Export to TXT", sf::Vector2f( IMAGE_SCALE*IMAGE_SIZE + (RIGHT_MARGIN_WIDTH/2), 480));
buttons.push_back(nbutton);
nbutton = new Button(screen, "Export to IMAGE", sf::Vector2f( IMAGE_SCALE*IMAGE_SIZE + (RIGHT_MARGIN_WIDTH/2), 510));
buttons.push_back(nbutton);
nbutton = new Button(screen, "Random Position", sf::Vector2f( IMAGE_SCALE*IMAGE_SIZE + (RIGHT_MARGIN_WIDTH/2), 250));
buttons.push_back(nbutton);
nbutton = new Button(screen, "Default Settings", sf::Vector2f( IMAGE_SCALE*IMAGE_SIZE + (RIGHT_MARGIN_WIDTH/2), 380));
buttons.push_back(nbutton);
}
void NoiseGen::drawButtons()
{
for(int i = 0; i < int(buttons.size()); i++)
{
buttons[i]->updateDraw();
}
}