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DLStorm

Deadline Code Storm. Utilities and C++ classes with the intent to make game programming with C/C++ easier. I will start documenting these functions and add examples soon.

Consists of various C/C++ classes and files

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dlstorm.cpp C, various functions that make coding easier dlstorm_lib.h Header, creates macros and system level definitions for portability c_net.cpp Network class wrapper c_log.cpp Log class to log information into a file c_data.cpp Data storage class (creates .ini files with general data) c_lua.cpp Lua class wrapper c_entity.cpp Game entity class c_waypoint.cpp Waypoint class for use with entities c_fmod.cpp FMOD wrapper class c_gaf.cpp Game Archive File (GAF) class c_game.cpp In development Game class/heirarchical class structure of all the other classes c_gfx.cpp Graphics class wrapper (SDL/OpenGL) c_gl3dmodel.cpp 3D Model class (OpenGL) c_glfont.cpp Font class (OpenGL) c_glmouse.cpp Mouse class (SDL/OpenGL) c_gltexture.cpp Texture class (OpenGL) c_gui.cpp GUI class (OpenGL) c_console.cpp Console class c_hash.cpp In development c_map.cpp In development c_sqlite.cpp SQLite class wrapper c_timer.cpp Timer class c_gnu.cpp Portability stuff s_linux.cpp Linux console keyboard stuff

Twitter: @Sethcoder Email: defectiveseth@gmail.com

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