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sdpPlayerExample.cpp
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sdpPlayerExample.cpp
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* ex: set filetype=cpp softtabstop=4 shiftwidth=4 tabstop=4 cindent expandtab: */
/*
Author(s): Marcin Balicki
Created on: 2011-02-10
(C) Copyright 2011 Johns Hopkins University (JHU), All Rights
Reserved.
--- begin cisst license - do not edit ---
This software is provided "as is" under an open source license, with
no warranty. The complete license can be found in license.txt and
http://www.cisst.org/cisst/license.txt.
--- end cisst license ---
*/
#include "sdpPlayerExample.h"
#include <math.h>
#include <QMenu>
#include <cisstOSAbstraction/osaGetTime.h>
#include <iostream>
#include <sstream>
CMN_IMPLEMENT_SERVICES(sdpPlayerExample);
sdpPlayerExample::sdpPlayerExample(const std::string & name, double period):
sdpPlayerBase(name,period)
{
// create the user interface
ExWidget.setupUi(&Widget);
}
sdpPlayerExample::~sdpPlayerExample()
{
}
void sdpPlayerExample::MakeQTConnections(void)
{
QObject::connect(ExWidget.PlayButton, SIGNAL(clicked()),
this, SLOT( QSlotPlayClicked()) );
QObject::connect(ExWidget.TimeSlider, SIGNAL(sliderMoved(int)),
this, SLOT( QSlotSeekSliderMoved(int)) );
QObject::connect(ExWidget.SyncCheck, SIGNAL(clicked(bool)),
this, SLOT( QSlotSyncCheck(bool)) );
QObject::connect(ExWidget.StopButton, SIGNAL(clicked()),
this, SLOT( QSlotStopClicked()) );
QObject::connect(ExWidget.SetSaveStartButton, SIGNAL(clicked()),
this, SLOT( QSlotSetSaveStartClicked()) );
QObject::connect(ExWidget.SetSaveEndButton, SIGNAL(clicked()),
this, SLOT( QSlotSetSaveEndClicked()) );
}
void sdpPlayerExample::Configure(const std::string & CMN_UNUSED(filename))
{
MakeQTConnections();
LoadData();
UpdateLimits();
Widget.setWindowTitle(QString::fromStdString(GetName()));
Widget.show();
}
void sdpPlayerExample::Startup(void)
{
}
void sdpPlayerExample::Run(void)
{
ProcessQueuedEvents();
ProcessQueuedCommands();
//update the model (load data) etc.
if (State == PLAY) {
double currentTime = TimeServer.GetAbsoluteTimeInSeconds();
Time = currentTime - PlayStartTime.Timestamp() + PlayStartTime.Data;
if (Time > PlayUntilTime) {
Time = PlayUntilTime;
State = STOP;
}
else {
//Load and Prep current data
}
}
//make sure we are at the correct seek position.
else if (State == SEEK) {
//Load and Prep current data
}
else if (State == STOP) {
//do Nothing
}
//now display updated data in the qt thread space.
if (Widget.isVisible()) {
emit QSignalUpdateQT();
}
}
//in QT thread space
void sdpPlayerExample::UpdateQT(void)
{
if (State == PLAY) {
//Display the last datasample before Time.
ExWidget.TimeSlider->setValue((int)Time.Data);
}
//Make sure we are at the correct seek location.
else if (State == STOP) {
//Optional: Test if the data needs to be updated:
ExWidget.TimeSlider->setValue((int)Time.Data);
}
else if (State == SEEK) {
//Optional: Test if the data needs to be updated:
ExWidget.TimeSlider->setValue((int)Time.Data);
}
ExWidget.TimeLabel->setText(QString::number(Time.Data,'f', 3));
}
void sdpPlayerExample::Play(const mtsDouble & time)
{
if (Sync) {
CMN_LOG_CLASS_RUN_DEBUG << "Play " << PlayStartTime << std::endl;
State = PLAY;
PlayUntilTime = PlayerDataInfo.DataEnd();
PlayStartTime = time;
}
}
void sdpPlayerExample::Stop(const mtsDouble & time)
{
if (Sync) {
CMN_LOG_CLASS_RUN_DEBUG << "Stop " << time << std::endl;
PlayUntilTime = time;
}
}
void sdpPlayerExample::Seek(const mtsDouble & time)
{
if (Sync) {
CMN_LOG_CLASS_RUN_DEBUG << "Seek " << time << std::endl;
State = SEEK;
PlayUntilTime = PlayerDataInfo.DataEnd();
Time = time;
}
}
void sdpPlayerExample::Save(const sdpSaveParameters & saveParameters)
{
if (Sync) {
CMN_LOG_CLASS_RUN_DEBUG << "Save " << saveParameters << std::endl;
}
}
void sdpPlayerExample::Quit(void)
{
CMN_LOG_CLASS_RUN_DEBUG << "Quit" << std::endl;
this->Kill();
}
void sdpPlayerExample::QSlotPlayClicked(void)
{
mtsDouble playTime = Time; //this should be read from the state table!!!
playTime.Timestamp() = TimeServer.GetAbsoluteTimeInSeconds();
if (Sync) {
PlayRequest(playTime);
} else {
//not quite thread safe, if there is mts play call this can be corrupt.
State = PLAY;
PlayUntilTime = PlayerDataInfo.DataEnd();
PlayStartTime = playTime;
}
}
void sdpPlayerExample::QSlotSeekSliderMoved(int c)
{
mtsDouble t = c;
if (Sync) {
SeekRequest(t);
} else {
State = SEEK;
Time = t;
}
PlayUntilTime = PlayerDataInfo.DataEnd();
}
void sdpPlayerExample::QSlotSyncCheck(bool checked)
{
Sync = checked;
}
void sdpPlayerExample::QSlotStopClicked(void)
{
mtsDouble now = Time;
if (Sync) {
StopRequest(now);
} else {
PlayUntilTime = now;
}
}
void sdpPlayerExample::LoadData(void)
{
//PlayerDataInfo.DataStart() = 1297723451.415;
//PlayerDataInfo.DataEnd() = 1297723900.022;
PlayerDataInfo.DataStart() = 4;
PlayerDataInfo.DataEnd() = 100;
if (Time < PlayerDataInfo.DataStart()) {
Time = PlayerDataInfo.DataStart();
}
if (Time > PlayerDataInfo.DataEnd()) {
Time = PlayerDataInfo.DataEnd();
}
//This is the standard.
PlayUntilTime = PlayerDataInfo.DataEnd();
UpdatePlayerInfo(PlayerDataInfo);
UpdateLimits();
}
void sdpPlayerExample::QSlotSetSaveStartClicked(void)
{
ExWidget.SaveStartSpin->setValue(Time.Data);
}
void sdpPlayerExample::QSlotSetSaveEndClicked(void)
{
ExWidget.SaveEndSpin->setValue(Time.Data);
}
void sdpPlayerExample::UpdateLimits()
{
ExWidget.TimeSlider->setRange((int)PlayerDataInfo.DataStart(), (int)PlayerDataInfo.DataEnd());
ExWidget.TimeStartLabel->setText( QString::number(PlayerDataInfo.DataStart(),'f', 3));
ExWidget.TimeEndLabel->setText( QString::number( PlayerDataInfo.DataEnd(),'f', 3));
ExWidget.SaveStartSpin->setRange( PlayerDataInfo.DataStart(), PlayerDataInfo.DataEnd());
ExWidget.SaveEndSpin->setRange( PlayerDataInfo.DataStart(), PlayerDataInfo.DataEnd());
}
void sdpPlayerExample::SetSynced(bool isSynced) {
ExWidget.SyncCheck->setChecked(isSynced);
Sync = isSynced;
}