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Rendering engine for procedurally generated voxel terrains

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#lexov

lexov is a project to learn about rendering procedurally generated voxel terrains with C++11 and modern OpenGL.

Here are some images of the engine rendering the procedurally generated floating rock from this wonderful codeflow article. I've modified the algorithm for generating the rock to distribute the terrain an arbitrary number of chunks.

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Have some pyramids!

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Rendering engine for procedurally generated voxel terrains

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