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snake.c
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snake.c
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#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <sys/ioctl.h>
#include <errno.h>
#include <ncurses.h>
int one_second = 1000000;
int now_time = 0;
int time_rate = 100;
int speed = 800000;
//int speed = 200000;
int speed_up = 2000;
int speed_max = 50000;
// 一节身体
typedef struct _body_struct {
int x, y;
int i;
struct _body_struct *pre; // 前面那节
struct _body_struct *next; // 后面那节
} BODY;
// 这是一条蛇
typedef struct _snake_struct {
char head_chr; // 脑袋,@
char body_chr; // 身子,#
int length; // 长度, 初始5
int d; // KEY_DOWN 0402, KEY_UP 0403, KEY_LEFT 0404, KEY_RIGHT 0405,
int x, y; // 头坐标
BODY *body_1st; // 第一个身体节点
BODY *body_last; // 最后一个身体节点
} SNAKE;
// 嘎嘎新的一节身体
BODY *new_body();
// 在头后面,加一节身体
void new_body_affer_head(SNAKE *snake);
// 把最后一节身体删掉
void pop_last_body(SNAKE *snake);
// 吃了食物以后,加一节身体
void add_last_body(SNAKE *snake);
// 诞生一条蛇
void init_snake(SNAKE *snake);
// 把蛇从头到尾画出来
void draw_whole_snake(SNAKE *snake);
// 脑袋动一格
void move_head(SNAKE *snake);
// 移动
int snake_move(SNAKE *snake, int *food);
// 来个随机豆儿
int * random_food(SNAKE *snake);
// 画豆儿
void draw_food(int food[]);
// 是否挂掉了
int judge_dead(SNAKE *snake);
int main(int argc, char *argv[])
{
int ch;
initscr();
start_color();
cbreak();
keypad(stdscr, TRUE);
noecho();
curs_set(0);
init_pair(1, COLOR_CYAN, COLOR_BLACK);
attron(COLOR_PAIR(1));
//画边
mvaddch(1, 0, '+');
mvaddch(1, COLS-1, '+');
mvaddch(LINES-1, COLS-1, '+');
mvaddch(LINES-1, 0, '+');
mvhline(1, 1, '-', COLS-1-1);
mvhline(LINES-1, 1, '-', COLS-1-1);
mvvline(2, 0, '|', LINES-2-1);
mvvline(2, COLS-1, '|', LINES-2-1);
refresh();
attroff(COLOR_PAIR(1));
// 来条蛇
SNAKE snake;
init_snake(&snake);
draw_whole_snake(&snake);
// 初始豆儿
int *food;
food = random_food(&snake);
//mvaddch(food[1], food[0], '*');
draw_food(food);
int d;
int i;
now_time=0;
while (1)
{
if(ioctl(0,FIONREAD,&i)<0)
{
printf("ioctl failed, error=%d\n ",errno);
break;
}
if(!i) // 小蛇自动跑部分
{
usleep(time_rate);
now_time = now_time + time_rate;
if (!(now_time < speed))
{
now_time = 0;
if (snake_move(&snake, food))
break;
}
continue;
}
now_time = 0;
ch = getch();
if (ch < 258 || ch > 261)
continue;
if ( ch+snake.d != KEY_LEFT+KEY_UP )
{
d = ch - snake.d;
if ( d == 1 || d == -1)
continue;
}
snake.d = ch;
if (snake_move(&snake, food))
break;
}
getch();
endwin();
return 0;
}
BODY *new_body()
{
BODY *b;
b = malloc(sizeof(BODY));
b->pre = NULL;
b->next = NULL;
return b;
}
void new_body_affer_head(SNAKE *snake)
{
BODY *new_b = new_body();
new_b->x = snake->x;
new_b->y = snake->y;
new_b->next = snake->body_1st;
snake->body_1st->pre = new_b;
snake->body_1st = new_b;
mvaddch(new_b->y, new_b->x, '#');
}
void pop_last_body(SNAKE *snake)
{
mvaddch(snake->body_last->y, snake->body_last->x, ' ');
snake->body_last->pre->next = NULL;
snake->body_last = snake->body_last->pre;
}
void add_last_body(SNAKE *snake)
{
snake->length = snake->length+1;
BODY *new_b = new_body();
new_b->pre = snake->body_last;
snake->body_last->next = new_b;
if (snake->body_last->x == snake->body_last->pre->x)
{
new_b->x = snake->body_last->x;
if (snake->body_last->y > snake->body_last->pre->y)
new_b->y = snake->body_last->y+1;
else
new_b->y = snake->body_last->y-1;
}
else
{
new_b->y = snake->body_last->y;
if (snake->body_last->x > snake->body_last->pre->x)
new_b->x = snake->body_last->x+1;
else
new_b->x = snake->body_last->x-1;
}
snake->body_last = new_b;
}
void init_snake(SNAKE *snake)
{
snake->head_chr = '@';
snake->body_chr = '#';
snake->length = 7;
snake->d = KEY_LEFT;
snake->y = LINES/2;
snake->x = COLS/2;
snake->body_1st = NULL;
BODY *pre_b;
BODY *b;
int i;
for (i=0; i<snake->length; i=i+1)
{
b = new_body();
b->i = i;
b->x = snake->x+i+1;
b->y = snake->y;
if (i==0)
{
snake->body_1st = b;
}
else
{
b->pre = pre_b;
b->next = NULL;
pre_b->next = b;
}
if (i==snake->length-1)
{
snake->body_last = b;
}
pre_b = b;
}
}
void draw_whole_snake(SNAKE *snake)
{
mvaddch(snake->y, snake->x, snake->head_chr);
BODY *b;
for (b = snake->body_1st; b != NULL; b = b->next)
{
mvaddch(b->y, b->x, snake->body_chr);
}
refresh();
}
void move_head(SNAKE *snake)
{
switch(snake->d)
{
case KEY_LEFT:
snake->x = snake->x-1;
break;
case KEY_RIGHT:
snake->x = snake->x+1;
break;
case KEY_UP:
snake->y = snake->y-1;
break;
case KEY_DOWN:
snake->y = snake->y+1;
break;
}
}
int snake_move(SNAKE *snake, int *food)
{
// 丢掉最后一节身体
pop_last_body(snake);
// 在头部加个新身体
new_body_affer_head(snake);
// 脑袋前进一下
move_head(snake);
mvaddch(snake->y, snake->x, snake->head_chr);
// 吃豆儿
if (snake->y == food[1] && snake->x == food[0])
{
add_last_body(snake);
food = random_food(snake);
draw_food(food);
if (speed - speed_up > speed_max)
{
speed = speed - speed_up;
}
}
// 死蛇
if ((judge_dead(snake)) == 1)
{
snake->head_chr = 'X';
snake->body_chr = 'x';
init_pair(3, COLOR_RED, COLOR_BLACK);
attron(COLOR_PAIR(3));
draw_whole_snake(snake);
char dead_str[] = "OH, THE POOR LITTLE SNAKE";
mvprintw(LINES/2-1, COLS/2-sizeof(dead_str)/2-1, dead_str );
refresh();
attroff(COLOR_PAIR(3));
return 1;
}
mvprintw(0, 0, "snake head at: %d, %d; snake length: %d; food at: %d, %d; ", snake->x, snake->y, snake->length, food[0], food[1]);
refresh();
return 0;
}
int * random_food(SNAKE *snake)
{
static int f[2];
int x;
int y;
int yes = 0;
while(1)
{
x = rand()%(COLS-3)+1;
y = rand()%(LINES-4)+2;
BODY *b;
if (x != snake->x && y != snake->y)
{
yes = 1;
for (b = snake->body_1st; b->next != NULL; b = b->next)
{
if ( x == b->x && y == b->y )
{
yes = 0;
break;
}
}
if (yes==1)
break;
}
}
f[0] = x;
f[1] = y;
return f;
}
void draw_food(int food[])
{
init_pair(2, COLOR_YELLOW, COLOR_BLACK);
attron(COLOR_PAIR(2));
mvaddch(food[1], food[0], '*');
attroff(COLOR_PAIR(2));
refresh();
}
int judge_dead(SNAKE *snake)
{
if (snake->x >= COLS-1 || snake->y >= LINES-1 || snake->x <= 0 || snake->y < 2)
{
return 1;
}
BODY *b;
for (b = snake->body_1st->next->next->next; b->next != NULL; b = b->next)
{
if ( snake->x == b->x && snake->y == b->y )
return 1;
}
return 0;
}