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Fly around and blast through asteroids in this OpenGL C++ game
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kyleconroy/starfighter
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_________ __ ___________.__ .__ __ / _____// |______ ______\_ _____/|__| ____ | |___/ |_ ___________ \_____ \\ __\__ \\_ __ \ __) | |/ ___\| | \ __\/ __ \_ __ \ / \| | / __ \| | \/ \ | / /_/ > Y \ | \ ___/| | \/ /_______ /|__| (____ /__| \___ / |__\___ /|___| /__| \___ >__| \/ \/ \/ /_____/ \/ \/ Group: Long Cheng cs184-cy Kyle Conroy cs184-cz Jillian Moore cs184-cx Wei Yeh cs184-df Platform: Mac OS X 10.6 - Snow Leopard Submitted by: Wei Yeh Website: http://www.kyleconroy.com/starfighter.php ##################### # Compilation ##################### Use "make"; resulting executable is named "starfighter" ##################### # Usage ##################### ./starfighter -f <levelListFile> ##################### # Input File Spec ##################### The input file is a level list with pairs <level> highScore separated by newlines. <level>.level refers to the level file in the same directory. A level file consists of geometry definitions and model definitions. ##################### # Level File Spec ##################### Some entries have options [option1 | option2] # Loading a .obj mesh { objgeometry # name unique-name # must be a unique name path path/to/file # relative path bs [box | sphere] # OPTIONAL sets the bounding shape, default is box boundingsphere x y z r # OPTIONAL explicitly sets the bounding sphere boundingsphere x y z x y z # OPTIONAL explicitly sets the bounding box } ##################### # Gameplay ##################### The objective of StarFighter is to fly and blast through asteroids and alien spacecrafts, making it to the end of the level with a high score. The ship is controlled entirely with the mouse. Lasers are fired by clicking the mouse button. The ship can also launch bombs by holding down the mouse button and releasing it after at least half a second. The longer the mouse button is held down, the further the bomb travels. Bombs are detonated by pressing the space bar. ##################### # Features ##################### * animation and UI using OpenGL and GLUT * detailed collision detection, optimized using object-aligned bounding boxes/spheres and kd-trees * ray tracing technique used to fire lasers/missiles * gravity-affected, bounce-able projectile simulation with balls * mouse controlled x/y thrust * level input file parsing to construct world, using OBJ output of objects designed in Maya ##################### # Libraries Used ##################### * Eigen vector/matrix library * kdtree (http://code.google.com/p/kdtree/) * FreeImage for writing images * SOIL (Simple OpenGL Image Library) for texture input ##################### # Other Credits ##################### * Ship and Kamakazi model from sender pinarci, on TurboSquid * http://www.turbosquid.com/3d-models/sendercorp-sender-ma-free/429728 * http://www.turbosquid.com/FullPreview/Index.cfm/ID/433482 * Asteroid models from Setro on turbo squid * http://www.turbosquid.com/3d-models/free-3ds-model-stones/497091 * Sound effects from http://freesound.org ##################### # License ##################### Copyright (c) 2009 Long Cheng, Kyle Conroy, Jillian Moore, Wei Yeh Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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