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BackEnd Game Server development

connect --> logicSVR--->Storage

  1. connect use libevent
  2. logicSVR Key point: load balance;High performance;overload protection;flexibly available; reference attach server
  3. Storage use Mysql native API Wrapper also can reference mysqlcppconn lib 4.data cache use unix shm,reference attach server use memcache opensource
  4. data representation: google protobuf
  5. Game architecture: global area and global server, logically divide into single area
  6. Study STL source code, write a simple version with continous memory in algorithm dir: FixVector LList HeapSort HashTable etc.