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SillyMUD, a derivative of DikuMud

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VerySillyMUD

A refactoring exercise based on SillyMUD, a derivative of DikuMUD.

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Prerequisites

You'll need to install the criterion C unit testing library: https://github.com/Snaipe/Criterion/

$ brew install snaipe/soft/criterion

NOTE: At least one version of Criterion I installed forgot to install one of the header files, assert_base.h. When I cloned the source, I was able to just copy that file into the appropriate place.

You'll also need the GNU autotools:

$ brew install autoconf
$ brew install automake

Building

First you will have to initialize the build system via:

$ autoreconf --install

Then you can just: $ ./configure && make

You can run the tests via:

$ make check

And then you can install the game via:

$ make install

Note that there are lots of options available for configure; try either configure --help or see INSTALL.

Running the game

The major note is that the first player to log in will become an "Implementor" level god; after the first log in, that player will need to have an entry in the security directory. By default on most systems this is /usr/local/var/sillymud/security. See the README file in that directory for more details.

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