Neural Process Reconstruction from Sparse User Scribbles
Mike Roberts, Won-Ki Jeong, Amelio Vazquez-Reina, Markus Unger
Horst Bischof, Jeff Lichtman, Hanspeter Pfister
Medical Image Computing and Computer Assisted Intervention (MICCAI) 2011
This repository contains a C#/C++/CUDA implementation of our paper Neural Process Reconstruction from Sparse User Scribbles. The source code and precompiled binaries available here are provided for non-commercial research purposes only.
- Windows XP/Vista/7/8
- Visual Studio 2010
- CUDA-Enabled GPU that also supports Direct3D 11
- CUDA drivers
- DirectX End-User Runtimes (June 2010)
- SDK zip file
Precompiled binaries are available here. If you intend to run the precompiled binaries and you don't have Visual Studio 2010 installed, you'll need the Visual Studio 2010 Visual C++ Redistributable Package (x86).
- Unzip the SDK zip file into the code folder such that the Sdk folder is parallel to the Mojo.Wpf folder.
- Open Code\Mojo\Mojo.Wpf.sln in Visual Studio 2010.
- Set the Mojo.Wpf project to be the startup project.
- Set the Mojo.Wpf project's working directory to be the full path of the Code\Mojo\Bin folder.
- Set the platform to be x86.
- Select Build Solution from the Build menu.
- Now you can run and debug the application.
I have taken care to include all external compile-time dependencies in the SDK zip file, and always to reference them with relative paths. As a result, you should be able to follow the instructions above to build the solution with a single button click, regardless of your system configuration.
- The video on the project page offers rough guidance on the intended usage of the application.
- Additional documentation is available here.