This repository is for code I wrote for an upper-year graphics course at the University of Waterloo. Take a look at my final project (handin/A5/confined) - I put quite a lot of time into it and learned a lot about writing GLSL shaders. It demonstrates a number of more advanced graphic techniques - deferred rendering, screen space ambient occlusion (SSAO), dynamic shadows, bump maps, motion blur, and picking with shaders. The state of the code is currently a bit messy and fragile as I had to rush to get it done in only a few weeks. I plan to extract Confined into a separate repo and continue working on it in the future.
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UW Introduction to Graphics Coursework
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