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Membrane Massacre

Overview

A 2D shooter: pilot a miniturized ship and blast bacteria in deliciously destructible enviornments.

Goals

Short Term

Initially developed on and for solely Windows, my current goal is to get the came compiled and fully functional on Linux and OS X (as well as whatever other platforms others are interested in). The game was originally written in 2006-2007 when I knew far less C, so part of the upcoming work will also include cleaning up various bugs and mistakes.

Another very important step is to remove and replace all of the artwork that does not strictly belong to me (a variety came from various sources on the internet). I can't confirm that all of them are licensed for my use, so they need replacement graphics ASAP.

Medium Term

After the basic game functionality is present on all three platforms, the next step will be to move the game's renderer from Allegro 4.2 (software renderer) to either Allegro 5 or SDL/OpenGL -- both provide a means to interfacing with OpenGL, which will make the game more portable to the wide variety of mobile platforms via OpenGL ES.

Long Term

Oh, all sorts of goodies: online play, hooks to allow user-created mods, spiffier graphics, a ship editor, and so forth.

Licence

Membrane Massacre's source code and artwork are all released under the GPLv3. If you make use of MM's source or art anywhere, with or without modification, I'd be thrilled to hear about it.

Credits

Art & Music & Design: Dean Yeats Programming & Design: Kira Oakley

About

A 2D shooter: pilot a miniturized ship and blast away bacteria in deliciously destructible enviornments.

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