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ChanCity [The Game] client

ChanCity client is a proxy between CC server and CC frontend.

Current milestone: multiplayer cube pushing game client

DOWANT

The client must implement the following:

  1. client<->server API
  2. client<->frontend API
  3. Networking (using enet)
  4. The Game itself: 4.1. Object tracker 4.2. Audio back-end 4.3. Geometry generator 4.4. Physics back-end 4.4.1. Soft body dynamics 4.4.2. Object destruction (fracture) 4.4.3. Various ballistics 4.4.4. 3D multipolygon physbox collisions 4.5. Time, day/night, year, weather cycle
  5. Lua or Python scripting interfaces (need to decide quick or else it will be Lua AND Python)
  6. Chemical reaction/process engine 6.1. Particle system

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Chancity (The Game) client

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