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VDB_Node_VolumeToMesh.cpp
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VDB_Node_VolumeToMesh.cpp
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// OpenVDB_Softimage
// VDB_Node_VolumeToMesh.cpp
// Volume to Mesh custom ICE node
#include <xsi_application.h>
#include <xsi_icenodedef.h>
#include <xsi_factory.h>
#include <xsi_iceportstate.h>
#include "VDB_Node_VolumeToMesh.h"
#include "VDB_Primitive.h"
// port values
static const ULONG kGroup1 = 100;
static const ULONG kIsoValue = 1;
static const ULONG kAdaptivity = 2;
static const ULONG kVDBGrid = 3;
static const ULONG kPointArray = 200;
static const ULONG kPolygonArray = 201;
static const ULONG kTypeCns = 400;
using namespace XSI;
using namespace XSI::MATH;
VDB_Node_VolumeToMesh::VDB_Node_VolumeToMesh()
: m_isValid(false)
, m_polygonArraySize(0)
{
}
VDB_Node_VolumeToMesh::~VDB_Node_VolumeToMesh()
{
}
CStatus VDB_Node_VolumeToMesh::Cache(ICENodeContext& ctxt)
{
Application().LogMessage(L"[VDB_Node_VolumeToMesh] Cache");
CDataArrayCustomType inVDBGridPort(ctxt, kVDBGrid);
ULONG inDataSize;
VDB_Primitive* inVDBPrim;
inVDBGridPort.GetData(0, (const CDataArrayCustomType::TData**)&inVDBPrim, inDataSize);
// if the vdb grid port has no data, then exit
if (!inDataSize) return CStatus::Fail;
const openvdb::GridBase::ConstPtr grid = inVDBPrim->GetConstGridPtr();
// if the grid is invalid?
if (!grid) return CStatus::Fail;
// log some info about the grid
CString gridName(grid->getName().c_str());
CString gridType(grid->valueType().c_str());
Application().LogMessage(L"[VDB_Node_VolumeToMesh] " + gridName + L" : " + gridType );
CDataArrayFloat iso(ctxt, kIsoValue);
CDataArrayFloat adaptivity(ctxt, kAdaptivity);
// Setup level set mesher
openvdb::tools::VolumeToMesh mesher(iso[0], adaptivity[0]);
// level set classes only
const openvdb::GridClass gridClass = grid->getGridClass();
if (gridClass != openvdb::GRID_LEVEL_SET) return CStatus::Fail;
// cast to float grid, still looking for a more direct way to
// get the grid to the mesher class
openvdb::FloatGrid::ConstPtr levelSetGrid;
levelSetGrid = openvdb::gridConstPtrCast<openvdb::FloatGrid>(grid);
mesher(*(levelSetGrid.get()));
// reset data for cache
m_polygonArraySize = 0;
m_points.clear();
m_quads.clear();
m_triangles.clear();
m_points.resize(mesher.pointListSize());
const openvdb::tools::PointList& points = mesher.pointList();
for (size_t i=0; i<mesher.pointListSize(); ++i)
{
m_points[i] = points[i];
}
using openvdb::tools::PolygonPoolList;
using openvdb::tools::PolygonPool;
const PolygonPoolList& polyList = mesher.polygonPoolList();
size_t i=0, q=0, t=0;
for (; i<mesher.polygonPoolListSize(); ++i, q=0, t=0)
{
const PolygonPool& polygons = polyList[i];
// accumulate all quads and triangles
// keep in mind we need a -1 at the end of each polygon
m_polygonArraySize += polygons.numQuads() * 5;
for (; q<polygons.numQuads(); ++q)
{
m_quads.push_back(polygons.quad(q));
}
m_polygonArraySize += polygons.numTriangles() * 4;
for (; t<polygons.numTriangles(); ++t)
{
m_triangles.push_back(polygons.triangle(t));
}
}
m_isValid = true;
return CStatus::OK;
}
CStatus VDB_Node_VolumeToMesh::Evaluate(ICENodeContext& ctxt)
{
Application().LogMessage(L"[VDB_Node_VolumeToMesh] Evaluate");
if (!m_isValid) return CStatus::OK;
// The current output port being evaluated...
ULONG evaluatedPort = ctxt.GetEvaluatedOutputPortID();
switch (evaluatedPort)
{
case kPointArray:
{
CDataArray2DVector3f output(ctxt);
CDataArray2DVector3f::Accessor iter;
iter = output.Resize(0, (ULONG)m_points.size());
CIndexSet::Iterator index = CIndexSet(ctxt).Begin();
for (size_t i=0; i<m_points.size(); ++i, index.Next())
{
openvdb::math::Vec3s pnt = m_points[i];
iter[index] = CVector3f(pnt.x(), pnt.y(), pnt.z());
}
break;
}
case kPolygonArray:
{
CDataArray2DLong output(ctxt);
CDataArray2DLong::Accessor iter = output.Resize(0, m_polygonArraySize);
CIndexSet::Iterator index = CIndexSet(ctxt).Begin();
// quads
for (size_t q=0; q<m_quads.size(); ++q)
{
const openvdb::Vec4I& quad = m_quads[q];
iter[index] = quad.w(); index.Next();
iter[index] = quad.z(); index.Next();
iter[index] = quad.y(); index.Next();
iter[index] = quad.x(); index.Next();
// end of quad
iter[index] = -1; index.Next();
}
// triangles
for (size_t t=0; t<m_triangles.size(); ++t)
{
const openvdb::Vec3I& triangle = m_triangles[t];
iter[index] = triangle.z(); index.Next();
iter[index] = triangle.y(); index.Next();
iter[index] = triangle.x(); index.Next();
// end of triangle
iter[index] = -1; index.Next();
}
break;
}
default:
break;
};
return CStatus::OK;
}
bool VDB_Node_VolumeToMesh::IsValid()
{
return m_isValid;
}
CStatus VDB_Node_VolumeToMesh::Register(PluginRegistrar& reg)
{
ICENodeDef nodeDef;
Factory factory = Application().GetFactory();
nodeDef = factory.CreateICENodeDef(L"VDB_Node_VolumeToMesh", L"Volume To Mesh");
CStatus st;
st = nodeDef.PutColor(110, 110, 110);
st.AssertSucceeded();
st = nodeDef.PutThreadingModel(siICENodeSingleThreading);
st.AssertSucceeded();
// Add custom types definition
st = nodeDef.DefineCustomType(L"vdb_prim" ,L"VDB Grid",
L"openvdb grid type", 155, 21, 10);
st.AssertSucceeded();
// Add input ports and groups.
st = nodeDef.AddPortGroup(kGroup1);
st.AssertSucceeded();
// Add custom type names.
CStringArray customTypes(1);
customTypes[0] = L"vdb_prim";
// stupid default arguments wont work have to add ULONG_MAX
st = nodeDef.AddInputPort(kVDBGrid, kGroup1, customTypes,
siICENodeStructureSingle, siICENodeContextSingleton,
L"VDB Grid", L"inVDBGrid",ULONG_MAX,ULONG_MAX,ULONG_MAX);
st.AssertSucceeded();
st = nodeDef.AddInputPort(kIsoValue, kGroup1, siICENodeDataFloat,
siICENodeStructureSingle, siICENodeContextSingleton,
L"Iso Value", L"isoValue", 0.0);
st.AssertSucceeded();
st = nodeDef.AddInputPort(kAdaptivity, kGroup1, siICENodeDataFloat,
siICENodeStructureSingle, siICENodeContextSingleton,
L"Adaptivity", L"adaptivity", 0.0);
st.AssertSucceeded();
// Add output ports.
st = nodeDef.AddOutputPort(kPointArray, siICENodeDataVector3,
siICENodeStructureArray, siICENodeContextSingleton,
L"Point Array", L"pointList");
st.AssertSucceeded();
st = nodeDef.AddOutputPort(kPolygonArray, siICENodeDataLong,
siICENodeStructureArray, siICENodeContextSingleton,
L"Polygon Array", L"polygonPoolList");
st.AssertSucceeded();
PluginItem nodeItem = reg.RegisterICENode(nodeDef);
nodeItem.PutCategories(L"OpenVDB");
return CStatus::OK;
}
//SICALLBACK VDB_Node_VolumeToMesh_Init(ICENodeContext& ctxt)
//{
//Application().LogMessage(L"Init");
//if (!openvdb::FloatGrid::isRegistered())
//{
// openvdb::initialize();
// Application().LogMessage(L"[openvdb] Initialized!");
//}
// return CStatus::OK;
//}
SICALLBACK VDB_Node_VolumeToMesh_BeginEvaluate(ICENodeContext& ctxt)
{
Application().LogMessage(L"[VDB_Node_VolumeToMesh] BeginEvaluate");
CValue userData = ctxt.GetUserData();
VDB_Node_VolumeToMesh* vdbNode;
if (userData.IsEmpty())
{
vdbNode = new VDB_Node_VolumeToMesh;
}
else
{
vdbNode = (VDB_Node_VolumeToMesh*)(CValue::siPtrType)userData;
}
CICEPortState vdbGridPortState(ctxt, kVDBGrid);
CICEPortState isoPortState(ctxt, kIsoValue);
CICEPortState adaptPortState(ctxt, kAdaptivity);
bool vdbGridDirty = vdbGridPortState.IsDirty(CICEPortState::siAnyDirtyState);
bool isoDirty = isoPortState.IsDirty(CICEPortState::siAnyDirtyState);
bool adaptDirty = adaptPortState.IsDirty(CICEPortState::siAnyDirtyState);
vdbGridPortState.ClearState();
isoPortState.ClearState();
adaptPortState.ClearState();
if (vdbGridDirty || isoDirty || adaptDirty)
{
vdbNode->Cache(ctxt);
}
ctxt.PutUserData((CValue::siPtrType)vdbNode);
return CStatus::OK;
}
SICALLBACK VDB_Node_VolumeToMesh_Evaluate(ICENodeContext& ctxt)
{
CValue userData = ctxt.GetUserData();
VDB_Node_VolumeToMesh* vdbNode;
vdbNode = (VDB_Node_VolumeToMesh*)(CValue::siPtrType)userData;
if (vdbNode->IsValid())
{
vdbNode->Evaluate(ctxt);
}
return CStatus::OK;
}
SICALLBACK VDB_Node_VolumeToMesh_EndEvaluate(ICENodeContext& ctxt)
{
CValue userData = ctxt.GetUserData();
VDB_Node_VolumeToMesh* vdbNode;
vdbNode = (VDB_Node_VolumeToMesh*)(CValue::siPtrType)userData;
if(!vdbNode->IsValid())
{
delete vdbNode;
ctxt.PutUserData(CValue());
}
return CStatus::OK;
}