The Muse OpenIG. An opensource OpenSceneGraph based image generator application suite.
Documentation, sample datasets and Binary Downloads for some platforms available at: http://openig.compro.net
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OpenSceneGraph 3.3.7 or later
A patched version of OSG 3.3.7 is available on our Downloads page, that contains some updates and allows full functionality of all features of MuseOpenIG. -
QT 5.4.1/later or CMake 3.X/later
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Boost C++ Libraries 1.54 or later
- SunDog Software's SilverLining V4.024 & later -- Sky, 3D Cloud and Weather SDK on http://sundog-soft.com/sds/features/real-time-3d-clouds/
- SunDog Software's Triton V3.38 & later-- Ocean and 3D Water SDK on http://sundog-soft.com/sds/features/ocean-and-water-rendering-with-triton
- Bullet Physics SDK, version 2.82-r2704 or later, available on GitHub
- osgWorks version 3.0.0, available on GitHub
- osgBullet version 3.0.0, available on GitHub
- OSGEarth version 2.6, available on GitHub
- MyGUI is a cross-platform library for creating graphical user interfaces (GUIs) for games and 3D applications. This is required if you want to use the UI-Plugin which provides a GUI interface for setting the lighting parameters contained in the test terrain database directory/master.flt.osg.lighting.xml datafile. MyGUI is available on GitHub
Additional Dependencies for V2.0.0 and later if you want to include any of the new Forward+ capabilities:
- SunDog Software's SilverLining V4.042 & later -- Sky, 3D Cloud and Weather SDK on http://sundog-soft.com/sds/features/real-time-3d-clouds/
- SunDog Software's Triton V3.51 & later-- Ocean and 3D Water SDK on http://sundog-soft.com/sds/features/ocean-and-water-rendering-with-triton
- NVidia GPU -- fully supported
- ATI GPU -- partially supported, some features such as shadows are not fully functional as we do not have AT hardware to fully test against. Any help in this area would be greatly appreciated. Just fork our repo, make your changes and resubmit them back to us for approval/inclusion.