Demonstration of raycasting algorithm in which the rays sample each voxel which are on their way through the volume.
- GLM: http://glm.g-truc.net/0.9.7/index.html (MIT license chosen)
- picoPNG: http://lodev.org/lodepng/
- GLFW3: http://www.glfw.org/
- Bonsai volume data (S. Roettger, VIS, University of Stuttgart) from http://www.volvis.org/
- Other transferfunction
- Exchange of shaders at runtime
- MIT license