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silly game

An incomplete framework for a multiplayer role playing game.

Clients would have the option of connecting via:

  • a graphical frontend (raycasting)
  • a terminal (telnet)
  • a web page (websockets)

Uses MongoDB for data storage and SWIG/Lua for scripting

Setup

run git submodule update --init --recursive

Dependencies:

  • c++11 or higher
  • libarg3
  • libsdl2
  • swig
  • liblua
  • libwebsockets
  • libmongoclient

Why?

I'm experiementing with graphics programming, raycasting is my hello world.

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small multiplayer role playing game

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