SpriteWorld X - Cross platform SDL port of SpriteWorld
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UPDATE: A new port/update is being worked on here: https://github.com/saldavonschwartz/SpriteWorldX2 SpriteWorld X (cross-platform) SpriteWorld is a free game SDK for Macintosh written in C. This is a portable cross-platform version of SpriteWorld. Platforms: - Classic (Mac OS 9) - Carbon (Mac OS X) - Win32 (Windows 9x/ME/NT/XP) - Posix (Linux/FreeBSD/Unix) Any platform with SDL is "possible", but only the above have been tested. Needed Requirements: - ANSI C, and the standard C library (stdlib, stdio) - SDL (the Simple Directmedia Layer) http://www.libsdl.org/ Optional Requirements: - OpenGL (graphics hardware API) http://www.opengl.org/ - OpenAL (audio hardware API) http://www.openal.org/ - SDL_image (for additional image formats) without this, only BMP images - SDL_sound (for additional sound formats) without this, only WAV sounds - zziplib (reading ZIP resource archives) zlib (inflate/deflate gzip compression) without this, only files / dirs - SDL_ttf (drawing text strings to surface) freetype ("TrueType" font format) without this, only bitmap fonts - SDL_mixer (mixing several sound channels) without this, only one channel Changes from SpriteWorld 3.0 for Macintosh: * QuickDraw has now been replaced with SDL, and Macintosh toolbox with std libraries. * The "BlitPixie" and "Hardwarie" libraries have now been replaced with "BlitKernel". * The SpriteWorldUtils library is now always included in the main SpriteWorldX library. * HeaderDoc (inline header documentation) has been replaced with the Doxygen documentation instead. * The C++ "Classes" (wrappers) are now always included with the regular (.h) header files. * "SWHeaders" (pre-compiled headers) are now handled by each compiler, and not included. * Resources are replaced with regular files, and the resource files with zip archives.
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