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main.c
155 lines (132 loc) · 4.24 KB
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main.c
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#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <math.h>
#include <X11/Xlib.h>
#include <assert.h>
#include <unistd.h>
#include "gui.h"
#include "box.h"
#include "const.h"
#include "genetic.h"
#define VERBOSE 1
#define VVERBOSE 0
#if VVERBOSE
#define VERBOSE 1
#endif
int ifit, jfit;
cover *box_fam;
void print_best() {
score_gen(box_fam);
ifit = fittest_cov(box_fam);
printf("%f%% Cover\n", 100*nboxes*pow(box_fam[ifit].l,2));
printf("Best Cover:\n");
printf("i x y r\n");
for (int i=0; i<nboxes; i++) printf("%i %f %f %f\n", i,
box_fam[ifit].boxes[i].x, box_fam[ifit].boxes[i].y,
box_fam[ifit].boxes[i].r);
}
int main() {
int button_code;
int pause_state = 0;
int reset_state = 0;
setup_gui();
// Seed random num generator
srand (time(NULL));
box_fam = create_gen(gen_size);
randomise_gen(box_fam);
ifit = -1;
for (int i=0; i<ngen; i++) {
// Score generation
score_gen(box_fam);
printf("gen %i\r", i);
fflush(stdout);
// Draw fittest of the fit
jfit = fittest_cov(box_fam);
if (ifit != jfit) {
ifit = jfit;
clear_window();
draw_boarder();
draw_cover(& box_fam[ifit]);
draw_pause_button(pause_state);
draw_reset_button(reset_state);
flush_window();
printf("gen %i, %f\n", i, nboxes*pow(box_fam[ifit].l,2));
add_score(i, nboxes*pow(box_fam[ifit].l,2));
}
if (window_redraw_required()) {
clear_window();
draw_boarder();
draw_cover(& box_fam[ifit]);
draw_pause_button(pause_state);
draw_reset_button(reset_state);
draw_scores();
flush_window();
}
button_code = handle_button_presses();
while (button_code != 0 || pause_state || reset_state) {
if (pause_state || reset_state)
button_code = blocking_handle_button_presses();
switch (button_code) {
case -1:
// Redraw Required
clear_window();
draw_boarder();
draw_cover(& box_fam[ifit]);
draw_pause_button(pause_state);
draw_reset_button(reset_state);
draw_scores();
flush_window();
break;
case 1:
// Play/Pause Button
if (pause_state) {
printf("\rPlay! \n");
pause_state = 0;
} else {
printf("\rPause! \n");
pause_state = 1;
}
draw_pause_button(pause_state);
flush_window();
break;
case 2:
// Reset/Start Button
if (reset_state) {
printf("\rStart! \n");
reset_state = 0;
} else {
printf("\rReset! \n");
print_best();
i = 0;
randomise_gen(box_fam);
score_gen(box_fam);
reset_state = 1;
reset_scores();
flush_window();
}
clear_window();
draw_boarder();
draw_cover(& box_fam[ifit]);
draw_pause_button(pause_state);
draw_reset_button(reset_state);
flush_window();
break;
default:
printf("\rButton Error %i\n ", button_code);
exit(button_code);
}
button_code = handle_button_presses();
}
// Evolve Generation
new_gen(box_fam);
}
// Clear last gen n line
printf(" \r");
fflush(stdout);
close_gui();
print_best();
printf("Press enter to close\n");
while( getchar() != '\n' );
return 0;
}