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paintbug

3D mesh painter

TODO

  • refactor duplicate code from mesh-render/bake-render shaders
  • keep from painting on one panel if other dirty
  • remove floating gl* references, use inheritance instead
  • optimization: create paint FBO only when needed
  • show correct paint color for overlay brush
  • fix "blurring" that happens to paint buffer on brush drags
  • redirect key events to correct widget
  • clean up texture/mesh ownership
  • fix OpenGL context sharing across app
  • swap Point2 typedef for QPointF
  • add anti-aliasing to viewport
  • bake around edges of UV view to improve texture filtering

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