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A digital party game based on traditional play and games which has been used as a tool to explore movement in games and an ice breaker for creative play practitioners, youth workers and in workshops

thecreativeexchange/i-dentity

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i-dentity

A digital party game based on traditional play and games which has been used to explore movement representation in games and an ice breaker for use by creative play practitioners, youth workers and academic workshops.

The game was originally conceived at the Game Jam at CHI '13.

The following is the CHI 2014 i-dentity paper and study led by Exertion Games Lab, RMIT on movement representation in games.

http://dl.acm.org/citation.cfm?id=2557257&CFID=803824294

Licenses

All my software is provided 'as-is', without any express or implied warranty. In no event should the author be held liable for any damages arising from the use of this software.

In this folder you can find Third Party software. Please note I have added my own library projects to bring this code into my build and these are therefore edited versions of the software.

Third Party software:

All Third Party software is provided 'as-is', without any express or implied warranty.

In no event should the individual authors of this software be held liable for any damages arising from the use of this software.

See readmes in the folders and/or source code for the author’s license.

Please refer to the author's original sites for unedited and clean versions.

  1. JSON Dave Gamble
  2. TinyXML Lee Thomason
  3. ZLib Jean-loup Gailly and Mark Adler
  4. GameFramework - An open source game framework by Gavin Wood. Used for low level rendering in OpenGLES.
  5. Madgwick - this is not included in the source tree and the game is currently setup on a define to run without it. However, Madgwick allows better construction of the quaternion so the controllers can take into account the affect of gravity. Download http://www.x-io.co.uk/open-source-imu-and-ahrs-algorithms, add the hash define and experiment.

Special thanks to Thomas Perl and his PS Move API who without this game would not be possible. Read about his API and its various applications at https://thp.io/2010/psmove/

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A digital party game based on traditional play and games which has been used as a tool to explore movement in games and an ice breaker for creative play practitioners, youth workers and in workshops

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