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Animal.cpp
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Animal.cpp
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#include "Animal.h"
#include "RandomG.h"
#include <iosteam>
using namespace std;
Animal::Animal()
{
this->name = " ";
this->energy = 0;
this->power = 0;
this->size = 0;
this->weight = 0;
this->point = new Point2D();
this->state = State.Unknown;
}
Animal::Animal(string name, double energy, double power, double size, double weight, Point2D point, State state) : Entity(name, energy, power, size, weight, point, state)
{
}
void Animal::Eat()
{
RandomG food;
this->weight += food.RandomNumber();
this->setState(Eating);
}
void Animal::Sleep()
{
RandomG food;
this->energy += food.RandomNumber();
this->setState(Sleeping);
}
void Animal::SearchingForFood()
{
RandomG food;
this->power -= food.RandomNumber();
this->setState(SearchingForFood);
}